脚本/功能 【更新】QuickNav - History's Favorites 1.5.0

Unity插件信息
插件名称: QuickNav - History's Favorites
插件官网: https://assetstore.unity.com/packages/tools/utilities/quicknav-history-s-favorites-220116
版本: 1.5.0
解压密码:
素材类型: 脚本/功能



Overview
In Unity every now and then you have to switch back and forth between assets in order to configure them interdependently. Be it because of texture assignment, material assignment, you name it. With 2 assets you can help yourself with 2 inspectors and locking one. However that's already very tedious, limiting and will get you only so far. Another thing is that you occasionally want to switch back and forth in history. Just like it's common in modern browsers. The Unity Editor doesn't have that feature yet. Besides Unity's own internal favorites mechanism is very limited as well.

So I created this tool to see the navigation history and in addition to that store history items or currently selected items in a favorites list.

Among the features of this asset are:
Navigation History
Favorites List
Ping items, i. e. select them
Inspect items, i. e. select them and open them in the Inspector
Add history items to favorites
Add current selection to favorites
Support Project and Scene
Favorites list is Reorderable
Open Files (Scene, C#, Images)
Separators
Drag & Drop multiple to Favorites



概述
在 Unity 中,您时不时需要在资产之间来回切换,以便对它们进行相互依存的配置。无论是纹理分配还是材质分配,都是如此。如果有 2 个资产,您可以使用 2 个检查器和锁定一个检查器来帮助自己。不过,这已经非常繁琐,而且有很大的局限性,只能到此为止。另一个问题是,你偶尔会想要在历史记录中来回切换。这在现代浏览器中很常见。而 Unity 编辑器还没有这项功能。此外,Unity 本身的内部收藏夹机制也非常有限。

因此,我创建了这个工具来查看导航历史,并将历史项目或当前选择的项目存储到收藏夹列表中。

该工具的功能包括
导航历史
收藏列表
平移项目,即选择它们
检查项目,即选择项目并在检查器中打开它们
将历史项目添加到收藏夹
将当前选择添加到收藏夹
支持项目和场景
收藏夹列表可重新排序
打开文件(场景、C#、图像)
分隔符
拖放多个文件到收藏夹



作者 cg小白兔 发表于 2024-3-18 11:43:39
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