环境 MW Conifer Trees Forest Biome 4.2.4 适配UE5.0-5.2森林冷杉植物

Unreal插件信息
插件名称: MW Conifer Trees Forest Biome
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/conifer-forest-collection
版本: 4.2.4
解压密码:
引擎版本: UE5 
素材类型: 环境
















Complete forest biome solution to build a next-gen photo realistic conifer tree forest composed of fir trees and various plants species. Professionally scanned photogrammetry models and textures of trees, rocks, debris, plants and everything else needed to build the most realistic forests on the marketplace.

Powerful procedural generation:
Full procedural forest generation or painting with high performance interactive foliage and advanced wind system.

Build a incredibly detailed forest with thousands of trees only with a few clicks, using powerful procedural foliage generation.

Advanced materials and function:
The advanced ground material with 4 different surface types: forest, moss, stones & dirt automatically generates all the small ground cover and foliage. Procedural puddles, wetness functions and a complete snow system are only some of the powerful material functions include with the product.

Shared structure and functions:
Tweak all materials to fit your projects needs: general master materials, color correction, randomization, detail textures and feature switches. Functions are shared between our products to make integration and combination as easy as possible. Make optimizations on a global level and have all our assets reflect them automatically across different products. (Check products support table in docs)

FOREST BIOME FEATURES [4.2.45]:
Highres Nanite meshes for debris, rocks and slopes
High resolution photogrammetry models and textures
Procedural forest generation
Procedural snow/winter system
Interactive foliage
4 paintable forest landscape layers
Paintable procedural water puddles
Procedural forest ground cover
Trees & foliage wind system
Full set of LODs + billboards on large foliage
3x Lumen lighting presets: daytime, autumn, winter
1 SQKM example forest map (showcase)

ASSET LIST [4.2.5]:
Trees Large: 6
Trees Medium: 3
Trees Saplings: 3
Trees Seedlings: 3
Grass: 11
Plants: 22
Ground Cover: 24
Rocks: 8
Slopes: 15
Debris: 6
Ground Materials: 4
Particles Systems: 1
Material Functions: 46
Blueprint: 5

TREES SPECIES [4.2.5]:
European Silver Fir | Abies alba

MWLIB [4.2.5]:
MWCommon current version: V1.1
(only same version assets are compatible with each other)

技术细节
REQUIREMENTS:
This product uses the new UE5 features Nanite and Lumen by default.
Its recommended to have an RTX GPU, at leased a RTX 2080.
!! Make sure to download our DefaultEngine.INI: CF_Default Settings (UE5.2) (PC)

VERSIONS:
V4.2.5 is available in UE5 versions 5.20 and above
V4.2.3 is available in UE5 versions 5.00 to 5.10
V4.0.2 is available in UE4 versions 4.27
Full change log is available in our Discord Channel.
Physically-Based Rendering: Yes
Texture Size: the majority of assets use 4096x4096 base color, normal and utility textures
Collision: Yes (automatically generated)
Vertex Count: 14000/7000/3500/100 (trees) 3000-250 (medium assets), 1200-100 (plants)
LODs: 1-4 Levels of LOD
Number of Meshes: 105
Number of Materials and Material Instances: 104
Number of Textures: 117
Platforms Tested: PC


完整的森林生物群落解决方案,构建由冷杉和各种植物组成的下一代照片逼真的针叶树森林。专业扫描的摄影测量模型和树木、岩石、碎片、植物和其他一切所需的纹理,以在市场上建造最逼真的森林。
强大的程序生成:
全程序森林生成或绘画,具有高性能交互式树叶和先进的风力系统。
只需点击几下,就可以使用强大的程序生成树叶,构建一个拥有数千棵树的令人难以置信的详细森林。
先进的材料和功能:
先进的地面材料具有4种不同的表面类型:森林、苔藓、石头和泥土,可自动生成所有小型地面覆盖物和树叶。程序水坑、湿度功能和完整的雪系统只是产品中强大的材料功能之一。
共享结构和功能:
调整所有材质以满足项目需要:常规主材质、颜色校正、随机化、细节纹理和功能切换。我们的产品之间共享功能,使集成和组合尽可能简单。在全球范围内进行优化,并让我们的所有资产在不同的产品中自动反映这些优化。(查看文档中的产品支持表)
森林生物群落特征[4.2.45]:
用于碎屑、岩石和斜坡的Highres Nanite网格
高分辨率摄影测量模型和纹理
程序林生成
雪地/冬季程序系统
交互式树叶
4个可涂漆森林景观层
可绘制程序水坑
程序性森林地面覆盖
树木和树叶风系统
全套LOD+大型树叶广告牌
3个流明照明预设:白天、秋天、冬天
1平方公里森林地图示例(展示)
资产清单[4.2.5]:
大树:6棵
树木中等:3
树苗:3棵
树木幼苗:3
草地:11
植物:22
地面覆盖:24
岩石:8块
坡度:15
碎屑:6
地面材料:4
粒子系统:1
材料功能:46
蓝图:5
树种[4.2.5]:
欧洲银杉
MWLIB[4.2.5]:
MWCommon当前版本:V1.1
(只有相同版本的资源彼此兼容)
技术细节
要求:
该产品默认使用新的UE5功能Nanite和Lumen。
它建议有一个RTX GPU,在租了一个RTX2080。
!! 请确保下载我们的DefaultEngine。INI:CF_默认设置(UE5.2)(PC)
版本:
V4.2.5在UE5 5.20及以上版本中可用
V4.2.3在UE5版本5.00至5.10中可用
V4.0.2在UE4版本4.27中可用
我们的Discord频道提供完整的更改日志。
基于物理的渲染:是
纹理大小:大多数资源使用4096x4096基色、法线和实用程序纹理
碰撞:是(自动生成)
顶点计数:14000/7000/3500/100(树木)3000-250(中等资产),1200-100(植物)
LOD:1-4级LOD
网格数:105
材质和材质实例数:104
纹理数量:117
测试平台:PC





作者 cg小白兔 发表于 2024-3-21 14:06:43
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