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Fluffy Grooming Tool 系列索引:
Fluffy Grooming Tool 1.1.3 下载链接
Fluffy Grooming Tool 1.1.5 下载链接
Fluffy Grooming Tool 1.1.6 下载链接
Fluffy Grooming Tool 1.2.2 下载链接
Fluffy is a complete grooming solution fur and short hair in the Unity Editor. It also supports Alembic hair and fur created in third party applications.
Fluffy Grooming Tool works with Built-in, HDRP and URP. Custom examples for all rendering pipelines are included.
Both strand based and card based fur is supported. The hair shading is based on Disney's Marschner model and the solution supports all 3 rendering pipelines. The tool works in a similar way as Maya's xGen and similar solutions.
Fluffy supports alpha sorting so you can use transparent materials with correct z-sorting. It works with any shader, so you don't have to create any custom shaders to use it. The solution has gravity, wind, physics and colliders built in and the simulations are done using compute shaders so it's very fast.
You can make everything from AAA grooms for high end PC's and consoles to simpler fur that works well on mobile devices.
Blend shapes and HDRP ray tracing also works out of the box.
The grooms you create can also be exported to a mesh/skinnedMesh so it can be used to create bushes, grass patches and so on. This option also lets you use it on platforms that don't support compute shaders. There is also LOD & frustum culling support.
Fluffy includes a large selection of brushes and features for grooming: Length, Width, Rotate Root, Orient, Twist, Attract, Smooth, Reset, Mask, Mask Clumps, Raise, Motion & Wind, Color painting.
The fur or hair can be added and groomed in separate layers and you can add multiple layers of clumping.
In addition to the in engine grooming solution, Fluffy also supports Alembic grooms so you can import hair and fur from third party applications like Maya, Blender etc. and render it in Unity. The Alembic functionality is currently in beta, meaning it hasn't gone through the same beta testing period as the Fluffy Grooming Editor.
NOTE: This asset requires minimum Unity version 2021.2.
Fluffy是一个完整的美容解决方案,在Unity编辑器中的毛发和短发。它还支持Alembic毛发和在第三方应用程序中创建的毛皮。
Fluffy Grooming Tool适用于内置、HDRP和URP。包括所有渲染管线的自定义例子。
支持基于股的和基于卡的毛发。毛发着色是基于迪斯尼的Marschner模型,该解决方案支持所有3种渲染管线。该工具的工作方式与Maya的xGen和类似的解决方案相似。
Fluffy支持alpha排序,所以你可以使用透明的材料,并进行正确的z排序。它可以与任何着色器一起工作,所以你不必创建任何自定义着色器来使用它。该解决方案内置了重力、风、物理和碰撞器,模拟是通过计算着色器完成的,所以它非常快。
你可以制作从高端PC和游戏机的AAA级新郎到在移动设备上运行良好的更简单的毛皮。
混合形状和HDRP光线追踪也是开箱即用的。
你创建的毛发也可以导出到网格/皮肤网格中,这样它就可以用来创建灌木、草块等。这个选项还可以让你在不支持计算着色器的平台上使用它。它还支持LOD和frustum culling。
Fluffy包括大量的刷子和梳理功能的选择: 长度、宽度、旋转根部、方向、扭曲、吸引、平滑、复位、掩码、掩码块、提升、运动和风、颜色绘画。
毛皮或毛发可以在单独的图层中添加和梳理,你可以添加多层的结块。
除了引擎内的梳理方案,Fluffy还支持Alembic梳理,所以你可以从第三方应用程序如Maya、Blender等导入毛发和毛皮,并在Unity中渲染。Alembic功能目前还处于测试阶段,这意味着它还没有经过与Fluffy Grooming Editor相同的测试期。
注意:该资产需要最低的Unity 2021.2版本。
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