SOA CLOUDSMAKER v2.1
UPDATE 1st Dec 2022
Fixed a bug that was preventing clouds from rendering correctly in-game after packing the project.
Version 5.1 added.
SOA CLOUDSMAKER v2 is OUT! (only for UE5)
UPDATE 13th May 2022
Placeable clouds
Improvements in the volumetric shader
Support for UE5
A new tutorial is coming soon.
UPDATE 7th Dec. 2021
Fixed a wrong update for 4.26
NEW VERSION 1.2 Walkthrough!
HOW TO ANIMATE CLOUDS IN-GAME & FOR VIDEOS
Quick tutorial
SOA CLOUDSMAKER is now also available for UE 4.27
UPDATE 1.2.1 - July 2021
Fastsky error should be fixed.
5 presets added
UPDATE 1.2 - July 2021
READ CAREFULLY
The SOA CloudsMaker plugin has been rewritten from zero, for many reasons.
This new version will give you better visual results and let me update it more often in the near future.
I also deleted useless textures and features from version 1.1 in order to make the plugin lighter and easier to use.
Here are some changes:
Whole new visual quality, with a brand multichannel volume texture for details.
Size, Contrast, Bias, and Offset values are now inside a material parameter collection, so you can track them in a level sequence to create animated scenarios.
Details have now more options, like additional realistic details.
Multi-layer clouds feature added (beta) with debugging values to better understand what's happening.
Height variations values now work properly to add differences under the clouds.
HOW TO START:
1) Open the test map in the SOA_CloudsMaker_v1_2 folder.
2) Go to the preset folder, and open both the material instance and the material parameter collection to modify the shader.
3) Quality can be modified in the SOA_CloudsMaker BP detail panel.
Better looking clouds
One extra level of details
New test scenes
More textures & presets
BASE VERSION 1.0 - December 2020
The SOA CloudsMaker v.1.0 project will let you create photorealistic skies thanks to a fully customizable material for the new VolumetricCloud Actor (UE4.26). You can define the clouds' main shape, control the vertical profile, add volumetric details and noises, add natural movements, and control the overall quality. You'll also find ten presets and many textures to make your new realistic sky!
技术细节
Features:
1 Actor Blueprint (SOA_CloudsMaker) to drag&drop in your scene
1 Master material and many material functions for clouds (with comments)
2 Default material preset + 13 Material Presets
3 Example maps to test your clouds (from the ground, with SunSky UE4 plugin, from space)
20+ textures to start
1 Mountain mesh
1 Planet mesh
Number of Materials and Material Instances: 2 Master + 5 Material Functions + 15 Preset Instance Materials
Number of Textures: 20+
Texture Resolutions: 32px, 128px (for billboard), 512px, 2048px, 4096px
Supported Development Platforms:
Windows: Yes
Mac: Not tested
In case of issues:
If you're working with the Unreal Sun&Sky plugin (which is active in the Architectural UE4 project type), the default sun strength is 75000lux, and you need to activate the "Extend default luminance range in Auto Exposure settings" option in "Project settings > Rendering" and restart the project.
If you're working with default Directional Light, Skylight, SkyAtmosphere, you don't need to activate that option if your Directional Light strength is 10lux. However, since the right strength for the sun in an almost perfect day should be 75000lux, I suggest you update that value and activate that option.
SOA CLOUDSMAKER v2.1
2022年12月1日更新
修复了一个错误,即在打包项目后,云无法在游戏中正确渲染。
增加了5.1版。
SOA CLOUDSMAKER v2已推出!(仅适用于UE5)
2022年5月13日更新
可放置的云
体积着色器的改进
支持UE5
一个新的教程即将发布。
2021年12月7日更新
修复了4.26的错误更新
新版本1.2演练!
如何在游戏中制作云动画&用于视频
快速教程
SOA CLOUDSMAKER现在也可用于UE 4.27
更新1.2.1-2021年7月
应修复Fastsky错误。
添加了5个预设
更新1.2-2021年7月
仔细阅读
由于多种原因,SOA CloudsMaker插件已从零重写。
这个新版本会给你更好的视觉效果,让我在不久的将来更频繁地更新它。
我还删除了1.1版本中无用的纹理和功能,以使插件更轻、更容易使用。
以下是一些更改:
全新的视觉质量,细节采用全新的多通道体积纹理。
“大小”、“对比度”、“偏移”和“偏移”值现在位于材质参数集合中,因此可以按级别顺序跟踪它们以创建动画场景。
细节现在有了更多的选择,比如更多逼真的细节。
添加了带有调试值的多层云功能(测试版),以更好地了解正在发生的事情。
高度变化值现在可以正常工作,以添加云下的差异。
如何开始:
1) 打开SOA_CloudsMaker_v1_2文件夹中的测试映射。
2) 转到预设文件夹,打开材质实例和材质参数集合以修改着色器。
3) 可以在SOA_CloudsMaker BP详细信息面板中修改质量。
更好看的云
一个额外的细节层次
新的测试场景
更多纹理和预设
基础版本1.0-2020年12月
SOA CloudsMaker v.1.0项目将为新的VolumetricCloud Actor(UE4.26)提供完全可定制的材料,使您能够创建逼真的天空。您可以定义云的主要形状,控制垂直轮廓,添加体积细节和噪波,添加自然移动,并控制整体质量。你还可以找到十个预设和许多纹理,让你的新天空逼真!
技术细节
特征:
在场景中拖放的1个演员蓝图(SOA_CloudsMaker)
1云的主材料和许多材料功能(带注释)
2默认材质预设+13材质预设
3测试云的示例地图(从地面,使用SunSky UE4插件,从太空)
开始使用20多种纹理
1山形网眼布
1行星网格
材质和材质实例数量:2个主控+5个材质功能+15个预设实例材质
纹理数量:20+
纹理分辨率:32px,128px(用于广告牌),512px,2048px,4096px
支持的开发平台:
Windows:是
Mac:未测试
如果出现问题:
如果您使用的是虚幻阳光和天空插件(在Architectural UE4项目类型中处于活动状态),则默认阳光强度为75000lux,并且您需要激活“项目设置>渲染”中的“在自动曝光设置中扩展默认亮度范围”选项,然后重新启动项目。
如果使用默认的“平行光”、“天光”和“SkyAtmosphere”,则如果“平行光强度”为10lux,则无需激活该选项。然而,由于在几乎完美的一天中,太阳的正确强度应该是75000lux,我建议您更新该值并激活该选项。
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