Overview
Protosprite is a collection of continually worked on tools to help you rapidly create, draw and edit sprites directly in the scene view, in the context of your Scene. Quickly produce 2D art with minimal friction and tight Unity integration.
Editing PNG texture files directly, which are widely compatible with other software. There are no custom file formats or extra components to worry about. Integrates seamlessly into your project without creating unnecessary clutter.
Enhance your 2D art workflow, even if you're extremely comfortable with external art software you'll still find ProtoSprite helps speed up your workflow. Quickly adjust sprite pivots, resize sprite textures and make draft art for quick progress.
Create & Duplicate
Quickly create a new GameObject with a SpriteRenderer and a linked texture (PNG) file. Use the duplicate button to duplicate the texture to create variants or frame based animation.
Paint, Erase & Fill
Draw on the Sprite's texture directly in the Scene View. Allowing you to paint in the context of your Scene. Viewing changes immediately across all instances of the texture. You can see your changes update on all instances of that rock/tree/prop you're drawing at the same time!
Resize
Allows you to move each edge of the SpriteRenderer to increase or decrease the associated texture’s size. Automatically updating the Sprite’s pivot point so that it stays in the same place relative to where it was before the resize.
Pivot
Swiftly adjust the Sprite’s pivot point, optionally allowing for snapping to pixel perfect intervals.
elect/Move
Select a rectangle area on the sprite, then you can move those selected pixels around the sprite. Rotate 90°, flip horizontally/vertically or copy/paste/cut using Ctrl/Cmd + C/V/X.
概述
Protospite是一组不断开发的工具,可帮助您直接在场景视图中的场景上下文中快速创建、绘制和编辑精灵。以最小的摩擦和紧密的Unity集成快速制作2D艺术。
直接编辑PNG纹理文件,与其他软件广泛兼容。无需担心自定义文件格式或额外的组件。无缝集成到您的项目中,不会造成不必要的混乱。
增强你的2D艺术工作流程,即使你对外部艺术软件非常满意,你仍然会发现ProtoSprite有助于加快你的工作流程。快速调整精灵轴心,调整精灵纹理大小,并绘制快速进度的草图。
创建和复制
使用SpriteRenderer和链接纹理(PNG)文件快速创建新的GameObject。使用“复制”按钮复制纹理以创建变体或基于帧的动画。
绘制、擦除和填充
直接在“场景视图”中绘制精灵的纹理。允许您在场景的上下文中绘制。在纹理的所有实例上立即查看更改。您可以看到您的更改在您正在绘制的岩石/树/道具的所有实例上同时更新!
调整大小
允许您移动精灵渲染器的每条边,以增加或减少关联纹理的大小。自动更新精灵的轴心点,使其相对于调整大小之前的位置保持在同一位置。
支点
快速调整精灵的轴心点,可以选择捕捉到像素完美的间隔。
选择/移动
在精灵上选择一个矩形区域,然后可以在精灵周围移动这些选定的像素。旋转90°,水平/垂直翻转或使用Ctrl/Cmd+C/V/X复制/粘贴/剪切。
|