Logic Driver is a Blueprint Editor for designing Finite State Machines that execute Blueprint nodes. It can be used for any type of game to organize and execute gameplay logic, AI behavior, UI states, and more.
Version 2 (UE 4.23+) lets you design unique systems for your game such as dialogue systems. This is done by creating your own node type either in blueprints or C++, encapsulating reusable logic, and exposing any variable type directly on the node. Each variable is given their own BP graph along with drag and drop support.
Includes Logic Driver text search tool with find and replace functionality.
Logic Driver Pro can be used from prototyping to production and is in use by studios of all sizes.
Patch Notes
Docs / Tutorials / Example Project
Licensing (Per-User for Marketplace Purchases)
Roadmap
Contact / Discord
Website
Logic Driver Lite [FREE]
Upgrading from Lite
Upgrade Instructions
Please make sure to uninstall the Lite version before installing Pro
Orbital Market
技术细节
Pro Features:
Create your own node in blueprints or C++.
Expose variables on nodes, complete with drag & drop support.
Combine custom states and execute multiple actions.
Text parsing allows variables to be dropped directly on to text.
Parallel states increase the possibilities and reduce the total number of required states.
Core Features:
New blueprint editor designed to simplify state machine creation.
Hierarchical state machines are supported directly or by reference.
Evaluate transitions conditionally or from events.
Manage as UObjects or ActorComponents for increased flexibility.
Supports run-time visual debugging with the blueprint editor to make testing easy.
C++ source code included.
Network Replicated: ActorComponents have replication support
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac, Linux, Mobile. Consoles have released projects with Logic Driver, but are not tested against locally. The run-time module is intended to be cross-platform.
Logic Driver 是一款蓝图编辑器,用于设计执行蓝图节点的有限状态机。它可用于任何类型的游戏,以组织和执行游戏逻辑、人工智能行为、用户界面状态等。
版本 2(UE 4.23 以上)可让您为游戏设计独特的系统,如对话系统。具体做法是在蓝图或 C++ 中创建自己的节点类型,封装可重复使用的逻辑,并直接在节点上公开任何变量类型。每个变量都有自己的 BP 图,并支持拖放。
包括具有查找和替换功能的 Logic Driver 文本搜索工具。
Logic Driver Pro 可用于从原型设计到生产的各个阶段,各种规模的工作室都在使用。
补丁说明
文档/教程/示例项目
许可(市场购买按用户计算)
路线图
联系方式 / Discord
网站
逻辑驱动器精简版 [免费]
从精简版升级
升级说明
请确保在安装专业版之前卸载精简版
轨道市场
技术细节
专业功能
在蓝图或 C++ 中创建自己的节点。
在节点上公开变量,支持拖放。
结合自定义状态并执行多个操作。
文本解析功能可将变量直接拖放到文本上。
并行状态增加了可能性,减少了所需状态的总数。
核心功能
新的蓝图编辑器旨在简化状态机的创建。
直接或通过引用支持分层状态机。
根据条件或事件评估转换。
以 UObjects 或 ActorComponents 的形式管理,提高灵活性。
支持使用蓝图编辑器进行运行时可视化调试,使测试变得简单。
包含 C++ 源代码。
网络复制 ActorComponents 支持复制
支持的开发平台 Windows、Mac、Linux
支持的目标构建平台:Windows、Mac、Linux、移动 Windows、Mac、Linux、移动。控制台已发布带有逻辑驱动程序的项目,但未在本地进行测试。运行时模块旨在实现跨平台。
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