Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games.
Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.
World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).
Shader World plugin is a high performance modern procedural Landscape generator.
It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.
From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.
Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.
Discord is opened, to provide access to github we just need the github username and a question/review to confirm plugin ownership given the small key symbol appearing next to your name.
技术细节
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
Documentation: Shader World Plugin - Documentation
Note: 5.0EA version on Github
Source: Github access after validation of ownership : Order ID+Epic username, or Question/Review(key symbol=Ownership)
Features:
World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
Modern Virtual HeightField as a Geometry clip map representation
Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
Spawnable Meshes can enable collisions only at proximity for optimal performance
Replace Tessellation
Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options
Code Modules:
ShaderWorld, Type: Runtime
Number of Blueprints: 15+
Number of C++ Classes: 40+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR
Shader World是虚幻引擎Landscape的替代工具,可以在运行时对打包游戏进行编辑。
Shader World是目前虚幻引擎市场上唯一一款完全由GPU加速的程序化世界生成工具,由资深工程师开发。
世界、碰撞、资产生成都是在 GPU 上生成的。这意味着您根本不需要强大的CPU,因为任何支持计算着色器的入门级GPU(自2013年以来的任何GPU)都足够了,其中包括大多数入门级智能手机(任何OpenGL ES 3.1移动设备)。
着色器世界插件是一款高性能的现代程序化景观生成器。
它能以快速迭代和即时反馈的方式创建无限的海洋和景观。
仅在 CPU 上达到类似性能需要管理密集的多线程 CPU 工作负载,占用了本可用于游戏(人工智能等)的资源,而在 GPU 上运行时计算可提供无与伦比的性能和高质量的艺术家驱动输出。
资产生成框架从行业领导者和标准中汲取灵感,其灵感主要来源于《地平线:零之黎明》等游戏目前使用的框架。
Discord 已打开,要提供访问 github 的权限,我们只需要 github 用户名和一个问题/评论,以确认插件的所有权,因为您的名字旁边会出现一个小键符。
技术细节
已测试并兼容:Windows 10、Mac(arm M1)、iOS(IPad mini)、Android(S9 OpenGL&Vulkan)
文档: 着色器世界插件 - 文档
注:Github 上的 5.0EA 版本
来源:Github 验证所有权后访问 Github:订单 ID+Epic 用户名,或提问/评论(关键符号=所有权)
功能:
通过材质功能和蓝图画笔创建世界:快速迭代,即时反馈
现代虚拟高度场(HeightField)作为几何图形剪辑图的表现形式
景观数据层:运行时计算,等同于传统的 UE4 景观层
使用自定义密度函数生成网格和角色: GPU 驱动,使用数据层
BP 画笔可写入景观图层:Heightmap 画笔演示可写入 flowmap
使用蓝图工具导入 16 位高度图(raw/png 16bits)
兼容移动设备(安卓和 iOS)和桌面设备(Windows 和 Mac)
可生成网格可仅在接近时启用碰撞,以获得最佳性能
替换细分曲面
可扩展的景观材质: 简洁且有注释,可管理多个生物群落并提供性能选项
代码模块
着色器世界, 类型: 运行时
蓝图数量 15+
C++ 类数量 40+
支持的开发平台 Windows、Linux、MacOS
支持的目标构建平台 Windows、安卓、iOS、Linux、Oculus、PS4、Xbox One、Steam VR、Gear VR
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