代码插件 Modular Snap System 1.4.9适配UE4.27

Unreal插件信息
插件名称: Modular Snap System
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/modular-snap-system
版本: 1.4.9
解压密码:
引擎版本: UE4 
素材类型: 代码插件












Modular Snap System (MSS) Editor Plugin allows you to easily snap and align Actors together by simply moving them close enough to each other. Useful for working with modular assets without worrying about grid, pivot and alignment. Works with any Actor that has Static Mesh, Skeletal Mesh or Spline Components. Existing meshes can be easily prepared for use with the system. Just add some sockets, no coding or BP modification required.

Ready to use with our Modular Japanese Town House Pack and Modular Scaffold and some third party assets

***Monthly Unreal Engine Sponsored Content product for November 2020***

技术细节
Features:
Based on "snap socket to socket" concept.
Works with any Actor class or Blueprint containing sockets.
Works with static meshes, skeletal meshes and splines.
Supports snapping of multiple selections and groups. Will snap all selected actors as one.
Works on component level too.
By default simply aligns actors, but also supports attaching of actors to the snap target component.
Supports moving selection pivot to the snap point.
Customizable: Settings like minimal snap distance, angle, rotation snap and others can be modified in editor preferences.
Viewport button (near snap to grid button) to easily enable/disable the plugin, change snap distance and access other options.
Check the videos for more features.
Supported Development Platforms: Win32, Win64, Linux, Mac
Supported Target Build Platforms: None (Editor-only)
This is an Editor Plugin, for In-Game version check MSS Runtime Plugin.


Modular Snap System (MSS) Editor Plugin 可让您轻松地将 Actors 拼接在一起,只需将它们相互靠近即可。在处理模块化资产时非常有用,无需担心网格、枢轴和对齐问题。可与任何具有静态网格、骨架网格或样条组件的 Actor 配合使用。现有的网格可以很容易地与该系统配合使用。只需添加一些插座,无需编码或修改 BP。

可与我们的模块化日本城镇房屋包和模块化脚手架以及一些第三方资产一起使用。

***2020年11月虚幻引擎月度赞助内容产品****

技术细节
技术细节
基于 "snap socket to socket "概念。
适用于任何包含套接字的 Actor 类或 Blueprint。
支持静态网格、骨骼网格和拼接网格。
支持多个选区和群组的捕捉。将所有选中的角色作为一个整体捕捉。
也可在组件级别上使用。
默认情况下只需对齐角色,但也支持将角色附加到捕捉目标组件上。
支持将选择枢轴移动到捕捉点。
可定制: 可在编辑器首选项中修改最小抓取距离、角度、旋转抓取等设置。
视口按钮(靠近抓取到网格按钮)可轻松启用/禁用插件、更改抓取距离并访问其他选项。
查看视频,了解更多功能。
支持的开发平台 Win32, Win64, Linux, Mac
支持目标构建平台: 无(仅限编辑器)
这是编辑器插件,游戏内版本请查看 MSS Runtime Plugin。





作者 cg小白兔 发表于 2024-4-24 12:44:26
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