Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
To access EOS from blueprints, you have two options:
Redpoint's EOS plugin which is fully supported and well tested.
Epic's plugin which is in beta and has known issues. You must read the important compatibility notes if you intend to use OSB with Epic's plugin: we will not be able to fix these issues as they are bugs in Epic's implementation.
If you're unsure or want the best support, you should use the Redpoint EOS plugin.
Example projects with different subsystems:
Redpoint's EOS subsystem
Epic's EOS subsystem - please read: important compatibility notes
Steam subsystem
Null subsystem
Online Subsystem Blueprints will work with other subsystems as well, but these are the ones we provide example projects for.
现在您可以通过蓝图访问虚幻引擎提供的在线子系统。本产品支持 290 多个函数(100 多个异步函数)和 100 多个事件,因此您无需接触 C++ 即可创建好友列表用户界面和聚会邀请系统!
有关支持的函数和事件的完整列表,请在购买前参阅文档。该列表将随着时间的推移而不断扩大。
要从蓝图中访问 EOS,您有两种选择:
Redpoint 的 EOS 插件,该插件已获得全面支持,并经过严格测试。
Epic 的插件还处于测试阶段,存在已知问题。如果您打算将 OSB 与 Epic 插件一起使用,请务必阅读重要的兼容性说明:我们无法修复这些问题,因为它们是 Epic 实现中的错误。
如果您不确定或希望获得最佳支持,请使用 Redpoint EOS 插件。
具有不同子系统的示例项目:
Redpoint 的 EOS 子系统
Epic 的 EOS 子系统 - 请阅读:重要兼容性说明
蒸汽子系统
空子系统
在线子系统蓝图还可用于其他子系统,但这些是我们提供的示例项目。
|