This system uses instanced static mesh trees to maintain high performance. When a tree is damaged, it converts to a blueprint that can be chopped down. When chopped down, it will yield a number of collectible logs. The number of logs dropped can be changed for each type of tree. If set to, the tree will respawn in the same spot after a set time. If a tree blueprint is not interacted with for too long, it will convert back to an ISM so performance will remain high. The trees have a master blueprint, so new trees can easily be configured. The system works with the foliage tool for easy population of large worlds. Since the damage dealing actor is the hatchet, any character can be configured to chop the trees by equipping the hatchet to them.
技术细节
Features:
Trees that can be chopped down and respawn after a time
Collectible logs
Easily configurable and customizable system for creating your own trees
Can be used with the unreal foliage tool to populate large worlds
High performance due to the low poly count and use of instanced static meshes
Number of Blueprints: 9
Number of Meshes: 6
Number of Materials: 8
Network Replicated: No
Input: Keyboard, Mouse
Supported Development Platforms:
Windows
该系统使用实例静态网格树来保持高性能。当一棵树受损时,它会转换成一个可以砍伐的蓝图。砍伐后,它会产生一些可收集的原木。每种类型的树都可以更改掉落原木的数量。如果设置为,树木会在设定时间后在原地重生。如果长时间没有与树木蓝图互动,它就会转换回 ISM,从而保持较高的性能。树木有一个主蓝图,因此可以轻松配置新的树木。该系统与树叶工具配合使用,可轻松构建大型世界。由于造成伤害的角色是斧头,因此任何角色都可以通过装备斧头来砍树。
技术细节
技术细节
树木可被砍伐,并在一段时间后重生
可收集原木
可轻松配置和定制的系统,用于创建自己的树木
可与虚幻树叶工具配合使用,填充大型世界
低多边形数量和使用实例静态网格带来的高性能
蓝图数量 9
网格数:6
材质数量 8
网络复制: 无
输入:键盘、鼠标 键盘、鼠标
支持的开发平台:
视窗
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