Shader World is an alternative to Unreal Engine Landscape, which can be edited at runtime, in packaged games.
Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.
World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).
Shader World plugin is a high performance modern procedural Landscape generator.
It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.
From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.
Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such as Horizon Zero Dawn.
Discord is opened, to provide access to github we just need the github username and a question/review to confirm plugin ownership given the small key symbol appearing next to your name.
技术细节
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
Documentation: Shader World Plugin - Documentation
Note: 5.0EA version on Github
Source: Github access after validation of ownership : Order ID+Epic username, or Question/Review(key symbol=Ownership)
Features:
World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
Modern Virtual HeightField as a Geometry clip map representation
Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
Spawnable Meshes can enable collisions only at proximity for optimal performance
Replace Tessellation
Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options
Code Modules:
ShaderWorld, Type: Runtime
Number of Blueprints: 15+
Number of C++ Classes: 40+
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR
Shader World 是 Unreal Engine Landscape 的替代方案,可以在打包游戏中在运行时进行编辑。
Shader World 是目前虚幻引擎市场上唯一一款完全 GPU 加速的程序世界生成工具,由合格的工程师构建。
世界、碰撞、资产生成都是在 GPU 上生成的。 这意味着您根本不需要出色的 CPU,因为任何支持计算着色器的入门级 GPU(2013 年以来的任何 GPU)就足够了,其中包括大多数入门级智能手机(任何 OpenGL ES 3.1 移动设备)。
Shader World 插件是一个高性能的现代程序景观生成器。
它允许通过快速迭代和即时反馈来创建无限的海洋和景观。
从世界创建到实例化网格或参与者的产生,该工具集在其运行的设备上具有极高的能效,仅在 CPU 上达到类似的性能就需要管理密集的多线程 CPU 工作负载,从而占用原本可用于的资源 游戏玩法(AI,..),同时在 GPU 上运行时计算可提供无与伦比的性能和高质量艺术家驱动的输出。
资产生成框架从行业领导者和标准中汲取灵感,很大程度上受到《地平线:零之曙光》等游戏当前使用的框架的启发。
Discord 已打开,要提供对 github 的访问,我们只需要 github 用户名和一个问题/评论来确认插件所有权,因为您的名字旁边会出现小钥匙符号。
技术细节
经过测试并兼容:Windows 10、Mac (arm M1)、iOS(iPad mini)、Android (S9 OpenGL&Vulkan)
文档:Shader World 插件 - 文档
注:5.0EA版本在Github上
来源:所有权验证后的 Github 访问:订单 ID+Epic 用户名,或问题/评论(关键符号=所有权)
特征:
从材质函数和蓝图画笔创建世界:快速迭代,即时反馈
现代虚拟高度场作为几何剪贴图表示
景观数据层:运行时计算相当于传统的 UE4 景观层
使用自定义密度函数生成网格和 Actor:GPU 驱动,使用数据层
BP画笔可以写入景观图层:高度图画笔演示写入流程图
使用蓝图工具导入 16 位高度图(raw/png 16 位)
兼容移动设备(Android 和 iOS)和桌面设备(Windows 和 Mac)
可生成的网格体只能在接近时启用碰撞以获得最佳性能
替换镶嵌
可扩展的景观材质:清洁和注释、管理多生物群落和功能性能选项
代码模块:
ShaderWorld,类型:运行时
蓝图数量:15+
C++ 课程数量:40+
支持的开发平台:Windows、Linux、MacOS
支持的目标构建平台:Windows、Android、iOS、Linux、Oculus、PS4、Xbox One、Steam VR、Gear VR
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