代码插件 Landscaping 适配UE4.27, 5.0

Unreal插件信息
插件名称: Landscaping
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/landscaping
版本: 4.27, 5.0
解压密码:
引擎版本: UE4 UE5 
素材类型: 代码插件
















Landscaping offers an easy way to import GIS data as single Landscape or World Composition (UE4) or World Partition (UE5) or Procedural/Static Mesh.

Import Digital Terrain Models (DTM)
Supports GeoTiff, ASCII, HGT and GeoPackage file format for importing heightdata with high accuracy.
Supports all common projections and resolutions.
Imports single files or multiple files at once and automatically converts it to landscapes with appropriate tiling.

Supports automatic merging and cropping of Digital Terrain Models.
Supports smoothing of low resolution Digital Terrain Models.
Supports import DTM at a different scale.
Supports Landscapes of any area size - only limited by System Memory.
Supports Landscape Edit Layers (up to 16 x 16 km) per Landscape.
Multiple seamless Landscapes per level are possible.
Import DTM as Landscape or Mesh.
Import Satellite imagery (JPG2000/GeoTiff)
Import as Material Texture, Decal or Vertex Color (for Mesh)
Satellite imagery is automatically mapped to the Landscape / Mesh.

Import Vector Data (Shapefiles/GeoJSON/OSM/GeoPackage)
Landscaping can generate Weightmaps (auto paint landscape paint layers) and instantiate Blueprints (with or without Spline Component) or Static Mesh Spline Actors or Landscape Splines (UE5.1) from Shapefiles.
Supports automatic cropping of Shapefile data to the extent of the Landscape.
Supports deforming a Landscape and applying a paint layer under the Spline.
Readout polygons, linestrings, points and attributes via Blueprint.
No preparation of GIS data with QGIS or other tools necessary!
Additional Resources
Youtube Channel
UE 5.0 Example Project
UE 5.1 Example Project
Website
Mastodon
Visit our Discord for current discussions or support.
Please read the Documentation!
Landscaping receives frequent updates with new and enhanced features. See changelog for latest changes.
Check out the import of over 200 km2 landscape with the Mapbox Extension: Fast real world heightdata import
What is the maximum size of a landscape to be imported? With UE 5.1 Landcape Sizes
Landscape Material, Foliage and River Blueprint is not included in the package.

技术细节
Features:
Import of Digital Terrain Models (GeoTiff, ASCII, HGT and GeoPackage files)
Import of Satellite imagery (GeoTiff and JPEG2000 files)
Import of Vector Data (Shapefiles, GeoJSON, OSM, GeoPackage files)
Automation of Procedural Foliage Spawner
Road Assets
Code Modules:
Landscaping (Editor)
Number of C++ Classes: 30+
Number of Blueprints: 3
Supported Development Platforms: Windows
Supported Target Build Platforms: should build for all platforms, since only Unreal Engine native objects are generated.


Landscaping 提供了一种简便的方法,可将 GIS 数据导入为单个景观或世界合成(UE4)或世界分区(UE5)或程序/静态网格。

导入数字地形模型(DTM)
支持 GeoTiff、ASCII、HGT 和 GeoPackage 文件格式,可高精度导入高度数据。
支持所有常见的投影和分辨率。
一次导入单个或多个文件,并自动将其转换为具有适当平铺的地貌图。

支持数字地形模型的自动合并和裁剪。
支持低分辨率数字地形模型的平滑处理。
支持导入不同比例的 DTM。
支持任意面积大小的景观--仅受系统内存限制。
支持每个景观编辑图层(最大 16 x 16 千米)。
每个级别可创建多个无缝景观。
以景观或网格形式导入 DTM。
导入卫星图像(JPG2000/GeoTiff)
导入为材质纹理、贴花或顶点颜色(用于网格)
卫星图像会自动映射到景观/网格中。

导入矢量数据(Shapefiles/GeoJSON/OSM/GeoPackage)
景观美化可从 Shapefiles 生成 Weightmaps(自动绘制景观绘制层)和实例化 Blueprints(带或不带 Spline 组件)或静态网格 Spline Actors 或景观 Splines (UE5.1)。
支持根据景观范围自动裁剪形状文件数据。
支持对景观进行变形,并在样条线下应用油漆层。
通过 Blueprin 读出多边形、线、点和属性





作者 cg小白兔 发表于 2024-5-15 15:43:11
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