This plugin includes some IKRig solvers, which can be used in IK Rig assets.
These solvers are useful when using an IK Retargeter asset in the Unreal Editor to convert two-handed weapon animations for other skeleton animations. And fix up the location error of ik bones when retargeting.
Useful for animation retargeting.
Convert animations to any other skeleton.
Such as converting Mixamo animations to UE5 skeleton.
Technical Details
Features:
Calculate the perfect two-hand goals transform.
Copy transform of one bone to another bone.
Offset bone transform.
Format root motion info.
Set ik bone transforms to the correct value.
Fix up the location error of ik bones when retargeting.
Code Modules:
AnimRetargetMagic [Runtime]
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64
AnimRetargetMagicEditor [Editor]
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Win64
Releases:
v1.1.0
New setting 'Left Hand Goal Retarget Blend' for Magic THIK Goal Solver. This is the blend settings for the left-hand IK goal. It can give you a way to control the strength of Magic THIK Goal Solver at runtime, using animation curves. See document or demo.
About this example project:
All the source animations are downloaded from the Mixamo website.
Sword mesh is from the Free Fantasy Weapon Sample Pack.
该插件包含一些 IKRig 解算器,可用于 IK Rig 资产。
在虚幻编辑器中使用 IK Retargeter 资产将双手武器动画转换为其他骨骼动画时,这些求解器非常有用。并修复重定向时 ik 骨骼的位置错误。
对动画重定向非常有用。
将动画转换为任何其他骨骼。
例如将 Mixamo 动画转换为 UE5 骨架。
技术细节
功能特点
计算完美的双手目标变换。
将一个骨骼的变换复制到另一个骨骼。
偏移骨骼变换
格式化根运动信息
将 ik 骨骼变换设置为正确值。
修正重定向时 ik 骨骼的位置错误。