Overview
Landscape Builder is a professional editor extension for Unity 2020.3.25+, 2021.x, 2022.x 2023.1, and 2023.2 for creating realistic, detailed and consistent landscapes. Blending procedural algorithms with hand-crafted user control, Landscape Builder allows you to create entire worlds tailored for your game requirements with ease.
Designed from the ground up to work seamlessly with multiple Unity terrains, Landscape Builder allows you to create and control every aspect of your landscapes: Topography, texturing, trees, grass and object placement, as well as the must-haves such as lighting and water. Simple to use yet powerful, Landscape Builder is the ultimate landscape design and creation tool for any game developer in Unity: Artist or programmer, hobbyist or professional, beginner or veteran.
What customers say
"AMAZING set of tools for world creation, the best of them all."
"Easy to use, excellent results, outstanding support"
"Dont miss out on this. Comprehensive, easy to use and with great devs suporting it."
"A complete solution that kills the competition"
"LB2 is my favorite asset for building my scenes and the support is top notch!"
Features
Topography: Get the best of both worlds with Landscape Builder's topography layers system that combines procedural generation techniques with precise manual control. Noise layers allow you to generate topography features procedurally, with numerous presets included to get you started as quickly and easily as possible. This is combined with the image modifier layer which allows you to place terrain features directly into your landscape exactly where you want them, as well as numerous other layer types to suit more specific game needs such as rivers. Coupled with the ability to natively import real-world heightmap data as well as heightmap data from existing Unity terrains, Landscape Builder provides the flexibility to create topography of any shape or form.
Texturing, Trees and Grass: Texture your terrains and populate them with trees and grass procedurally with simple, intuitive rules and workflow. Also included is support for importing texture, tree and grass data from existing Unity terrains.
Object Placement: Populate your landscape with the groups system which allows you to place objects around your landscape in a natural and intuitive manner. Making use of a modular design, the groups system makes it easy to fill your landscapes with whatever objects you like. The group designer allows you to create the rules for your object placement visually in the Unity scene window, in a truly artist-friendly workflow. Programmers are not left out either, with fields in the editor able to produce exactly the same results as the group designer.
Stencils: Paint regions directly onto your landscape with stencils to control what appears where in your landscape. Stencils can be used to control topography, texturing, trees, grass and object placement.
Extras: Set up the atmosphere and time of day with ease with Landscape Builder's built-in lighting editor*, generate normal-map and height-map textures for your albedo-maps, generate runtime scripts directly from the editor, use the weather image effects* included to speed up your game development, and much more. Landscape Builder is just full of extra components designed to solve common game design problems frequently faced when designing and creating game worlds.
Integration: Freely integrate with a number of high quality asset store products. Support for EasyRoads3D, Relief Terrain Pack, AQUAS Water Set, Calm Water, River Auto Material (R.A.M.), Vegetation Studio (Std and Pro), HQ Photographic Textures, Rustic Grass, MicroSplat, and MegaSplat.
Ease of use: Enjoy a simple and uncluttered workflow, complete with artist-friendly in-scene design editors for features requiring a visual approach. With tooltips for all variables, a detailed manual and in-depth video tutorials, as well as developer support as standard, Landscape Builder leaves you free to spend your time actually making your game instead of trying to decipher complicated user interfaces and vague variable names. If that isn't enough, you can even join our beta program to test the latest versions of our codebase and suggest new features for future versions.
Runtime generation option: Create your terrains, generate paths, and place prefabs in your scenes at runtime. We even provide in-editor script generation to help write the code for you. Sample scripts included.
NEW GPU Instanced grass in URP and HDRP for U2021.2+
NEW URP terrain shader support
NEW optional GPU Acceleration
NEW updated procedural spline tool
NEW Extendable Floating-Point component - In Technical Preview
NEW paint heightmap NavMesh
NEW LB Enviro Pack samples
概述
Landscape Builder 是适用于 Unity 2020.3.25+、2021.x、2022.x 2023.1 和 2023.2 的专业编辑器扩展,用于创建逼真、细致和一致的景观。Landscape Builder 将程序算法与手工制作的用户控制相结合,可让您轻松创建符合游戏要求的整个世界。
Landscape Builder 从底层设计开始就能与多个 Unity 地形无缝协作,让您可以创建和控制景观的方方面面: 地形、贴图、树木、草地和对象放置,以及照明和水等必备功能。Landscape Builder 使用简单但功能强大,是所有 Unity 游戏开发人员的终极景观设计和创建工具: 无论是艺术家还是程序员,无论是业余爱好者还是专业人士,无论是初学者还是资深玩家。
用户评价
“一套令人惊叹的世界创建工具,是所有工具中最好的。
“易于使用,效果出色,支持卓越”
“千万不要错过。全面、易用,而且有优秀的开发人员提供支持”。
“一个完备的解决方案,让竞争对手望尘莫及”
“LB2是我最喜欢的构建场景的工具,支持也是一流的!”
功能
地形: Landscape Builder 的地形图层系统结合了程序生成技术和精确的手动控制,让您获得两个世界的最佳效果。噪声图层可让您按程序生成地形特征,其中包含的大量预设可让您尽可能快速、轻松地开始工作。地形
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