Bullet Ballistics combines the accuracy of hit-scan based systems, with the realistic bullet drop of rigidbody based projectiles, and additionally includes forces like air resistance in its ballistics simulation.
Built from the ground up with performance in mind, making full use of multithreading utilizing unity's Job system and Burst compiler!
Minimal runtime allocations!
Another main development goal was creating customizable interfaces to the core ballistics simulation, allowing for custom bullet rendering, material interactions, and impact handling.
Ballistics Simulation: Gravity, Drag, Wind, Bullet Spin
Material Interactions: object penetration, ricochets
Weapon Zeroing: counteract bullet drop
Trajectory Visualization
All together, Bullet Ballistics empowers you to simulate hundreds to thousands of physically accurate projectiles in your games simultaneously without a hustle.
Bullet Ballistics has received support and updates since 2016!
Using Bullet Ballistics:
- AB AETERNO
- VR WAR LAB
- feel free to send me your projects!
Bulletistics 结合了基于命中扫描系统的准确性和基于刚体弹丸的逼真子弹下落效果,并在弹道模拟中加入了空气阻力等力。
从一开始就考虑到了性能,充分利用了 unity 的作业系统和 Burst 编译器的多线程功能!
最小化运行时分配!
另一个主要开发目标是为核心弹道模拟创建可定制的接口,允许自定义子弹渲染、材料交互和撞击处理。
弹道模拟: 重力、阻力、风、子弹旋转
材料交互:物体穿透、跳弹
武器调零:抵消子弹下落
弹道可视化
总而言之,Bullet Ballistics 使您能够在游戏中同时模拟成百上千颗物理上精确的弹丸,而无需费心费力。
Bullet Ballistics 自 2016 年起获得支持和更新!
使用 Bullet Ballistics:
- AB AETERNO
- VR WAR LAB
- 欢迎向我发送您的项目!
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