The system also provides for shooting through the portal, so it can be used to create a shooter when opponents are in different worlds and cause damage to each other through the portal. Therefore, shooting and reloading capabilities have been added.
Portals can take any shape, be located at any distance and there will always be smooth teleportation without flickering.
The portal system is friendly to any first-person controllers, only the presence of a collider is required.
This portal system was developed for mobile devices, so it is well optimized.
For testing portals, this asset includes a first person controller system from my previous asset.
Below you can find a link to the apk file to make sure the asset is working properly for you.
该系统还提供通过门户进行射击的功能,因此当对手处于不同的世界并通过门户相互造成伤害时,它可用于创建射击游戏。因此,增加了射击和重新加载功能。
门户可以采用任何形状,位于任何距离,并且始终可以实现流畅的传送而不会闪烁。
门户系统对任何第一人称控制器都很友好,只需要存在对撞机即可。
此门户系统是为移动设备开发的,因此经过了很好的优化。
为了测试门户,此资产包括我之前资产中的第一人称控制器系统。
您可以在下面找到 apk 文件的链接,以确保该资产正常运行。
|