LSPP is a light scattering solution for Unity URP.
How it works
- Renders an occlusion texture using scene depth.
- Estimates areas of light and shadow using the occlusion texture.
- Renders a light scattering texture in screen space.
Key features
- Compatible with the Volumes framework.
- Configurable falloff, density, and color.
- Performant.
- Looks great.