Unity插件信息
插件名称: |
Blacksmith Action 2D RPG Engine Starter Kit |
插件官网: |
- |
版本: |
1.0.0 |
解压密码: |
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素材类型: |
脚本/功能 |
Features:
- An in-game database which allows the creation and maintenance of Characters, Items, Skills, Resources, Attributes, Stats, Quests, and other collections of data.
- Advanced skill system which allows the creation and detailed configuration of Melee, Projectile, and other types of skills.
- Character movement and animation configuration.
- NPCs.
- Advanced dialogue system.
- Buffs and debuffs.
- Character and class selection.
- Advanced inventory system.
- Configurable equipment and equipment slots
- Save & Load system, including auto level saving, allowing to preserve the states of all objects when transitioning between levels.
- Highly configurable UI.
- Player stats (derived from the base Defense, Attack Power, Casting Speed, Movement Speed, and Vitality stats).
- Time control system, which allows controlling the time/speed of all events on the screen. The system can be used to slow down/stop both local (character/entity) or global (scene) time.
- Level loading.
- Audio areas system, which allows having multiple distinct areas on the scene, upon entering which the audio will change (transition).
- In-game settings.
- Player & Enemy casting bars. A feature which allows monitoring the progress of a spell cast.
- Unit frames & name/info plates. A set of features that allow displaying entity info (such as name, health etc.) on the screen, either as static UI elements or as "overhead" labels.
- Sample enemy AI. A demo enemy AI script that makes entities follow and attack the player on sight with their available skills.
- Quest system, which allows receiving, monitoring and completing quests. The system also includes various other options such as receiving rewards, or restricting the reception of quests only to players that have met certain conditions.
- Highly customizable Map & Minimap.
- Item shop (allowing to buy and sell items using any custom resource).
- And a lot more!
功能:
- 游戏内数据库,允许创建和维护角色、物品、技能、资源、属性、统计数据、任务和其他数据集合。
- 高级技能系统,允许创建和详细配置近战、投射物和其他类型的技能。
- 角色移动和动画配置。
- NPC。
- 高级对话系统。
- 增益和减益。
- 角色和职业选择。
- 高级库存系统。
- 可配置的设备和设备槽
- 保存和加载系统,包括自动级别保存,允许在级别之间转换时保留所有对象的状态。
- 高度可配置的用户界面。
- 玩家统计数据(源自基本防御、攻击力、施法速度、移动速度和活力统计数据)。
- 时间控制系统,允许控制屏幕上所有事件的时间/速度。该系统可用于减慢/停止本地(角色/实体)或全局(场景)时间。
- 级别加载。
- 音频区域系统,允许在场景中拥有多个不同的区域,进入这些区域时音频会发生变化(过渡)。
- 游戏内设置。
- 玩家和敌人施法条。允许监控施法进度的功能。
- 单位框架和名称/信息板。一组允许在屏幕上显示实体信息(如名称、健康状况等)的功能,可以是静态 UI 元素,也可以是“头顶”标签。
- 示例敌人 AI。一个演示敌人 AI 脚本,使实体跟随玩家并使用可用技能攻击玩家。
- 任务系统,允许接收、监控和完成任务。该系统还包括各种其他选项,例如接收奖励,或限制只有满足某些条件的玩家才能接收任务。
- 高度可定制的地图和小地图。
- 物品商店(允许使用任何自定义资源购买和出售物品)。
- 还有更多!
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