代码插件 SoundToolKit 适配UE4.22-4.25 4.26 - 4.27

Unreal插件信息
插件名称: SoundToolKit
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/soundtoolkit
版本: 4.22-4.25 4.26 - 4.27
解压密码:
引擎版本: UE4 UE5 
素材类型: 代码插件



SoundToolKit is based on real-time simulation of acoustic phenomena that occur in real life due to geometry and scientifically measured materials used in particular scene.

Thanks to advanced degree of automation, SoundToolKit allows game developers to shift their attention to more crucial matters while getting immersive, dynamic 3D sound generated out-of-the-box by a dedicated audio engine.

On top of that SoundToolKit plugin extends that with a set of useful features for game developers:

Over 100 predefined types of acoustic materials based on scientifically measured, real-life materials, such as wood, concrete, glass etc.
Dedicated asset for easy creation of custom acoustic materials
Extensive dynamic settings available for runtime configuration
Advanced diagnostics and extensions which allow flexible and easy to use engine management, e.g enabling rendering of sound paths calculated by the engine in real-time

技术细节
SoundToolKit comes with a multitude of features:
Real-time audio processing based on actual game scene geometry
Automatic and dynamic reverberation based on provided scene geometry
Different acoustic materials which boost overall sound experience
3D sound with a HRTF capability
Ability to affect acoustic medium properties
Real-time simulation of various acoustic phenomena:
Occlusion
Reflection
Diffraction
Diffusion
Distance attenuation
Transmission
Reverberation
Code Modules:
StkGameModule (Runtime)
StkEditorModule (Editor)
Number of Blueprints: 0
Number of C++ Classes: 20
Network Replicated: No
Supported Target Build/Development Platforms: Windows64, CPU with AVX support
Documentation: Click here

Important/Additional Notes: SoundToolKit plugin depends on features introduced with the new UE4 audio engine. For that reason AudioMixer functionality must be enabled for the plugin to work properly. Read the documentation to how to do this.



SoundToolKit 基于对现实生活中由于特定场景中使用的几何形状和科学测量材料而发生的声学现象的实时模拟。

得益于先进的自动化程度,SoundToolKit 允许游戏开发者将注意力转移到更重要的事情上,同时通过专用音频引擎获得开箱即用的沉浸式动态 3D 声音。

除此之外,SoundToolKit 插件还为游戏开发者提供了一组实用功能:

基于科学测量的现实生活中的材料(如木材、混凝土、玻璃等),预定义 100 多种声学材料。

专用资产,可轻松创建自定义声学材料

可用于运行时配置的广泛动态设置

高级诊断和扩展,允许灵活且易于使用的引擎管理,例如,允许渲染引擎实时计算的声音路径

技术细节
SoundToolKit 具有多种功能:

基于实际游戏场景几何图形的实时音频处理

基于提供的场景几何图形的自动和动态混响

不同的声学材料,可提升整体声音体验

具有 HRTF 功能的 3D 声音

能够影响声学介质属性

实时模拟各种声学现象:

遮挡

反射

衍射

扩散

距离衰减

传输

混响

代码模块:

StkGameModule(运行时)
StkEditorModule(编辑器)
蓝图数量:0
C++ 类数量:20
网络复制:否
支持的目标构建/开发平台:Windows64、支持 AVX 的 CPU
文档:单击此处

重要/附加说明:SoundToolKit 插件依赖于新 UE4 音频引擎引入的功能。因此,必须启用 AudioMixer 功能才能使插件正常工作。阅读文档以了解如何执行此操作。



作者 cg小白兔 发表于 2024-6-20 12:20:37
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