V1 & V2
Please note the “V1” and “V2” labels on my assets. The v1 versions are my original versions and are based on UE4. If you are using UE5, I would always advise you to use the V2 version (if available). The V2 versions are significantly changed architecturally and visually and are different products, however with the same goal. All original products will stay as is and if needed I supply bug fixes for them.
Advanced Farming System
The farming system is very extensive and has many functionalities.
It is a fully networked (replicated) farming system including a major set of predefined crops.
The most important aspects include:
Fully networked (Replicated)
Growing in stages
Regrow options
Harvest options
Pluckable Yield VS direct harvest
Crop Quality calculation
Durability options
Decay and dead crops
Advanced Growing and regrooving Requirements
Season requirements
Data Table Driven including Excel import logic
UV lamps
Sprinkler system
Including many predefined plants/trees/crops.
Plant Types:
I've created several plant types which can be re-used for different types of crops. The Plant types are (not all crops included):
Bush (For crops like: Tomato, Strawberry, Berries, Cranberries, Pepper, Eggplant, Lychee)
Dense Leaved Heads (For crops like: Cabbage, Cauliflower, Kale)
Flowering Head (For crops like: Artichoke, Pineapple, Broccoli)
Long (For crops like: Corn, Sunflower, Wheat, Rice, Fiber)
Stake (For crops like: Green Beans, Coffee Beans, Hops, Grapes)
Tree (For crops like: Bananas, Apple, Pear, Mango, Peach, Pomegranate, Mango, Orange)
Underground (For crops like: Carrot, Garlic, Parsnip, Potato, Rhubarb, Radish, Beet, Choy, Yam)
Vine (For crops like: Pumpkin, Watermelon )
Crops Included:
Potato
Beet
Pumpkin
Watermelon
Cabbage
Cauliflower
Tomato
Strawberry
Blackberry
Redberry
Lemon
Lime
Lychee
Kiwi
Bellpepper
Avocado
Green Beans
White Grapes
Purple Grapes
Pineapple
Broccoli
Corn
Banana
Orange
Peach
Pear
Apple
Pomegranate
Quality first:
The best and nothing less. Our core principles keep our assets the top of what’s available.
Where possible:
– Complete and flexible, we include most common use-cases in our products.
– Data-Driven approach, so adapting is easy. We provide spreadsheets for mass edits.
– Flawless integrations.
– Blueprint only, so we keep it accessible for you and your complete team.
– Extensive documentation, in code and in docs. Not only what happens by also why. We want you be able to learn.
– Production-ready.
Notes:
This system does NOT include an advanced placement system of the crops/seeds. It is advised to couple a building system if you want advanced placement features (e.g. ghost placement).
I hope you like the system! Always feel free to reach out.
技术细节
Features:
A fully networked (replicated) farming system including a major set of predefined crops.
Growing in stages
Regrow options
Harvest options
Pluckable Yield VS direct harvest
Crop Quality calculation
Durability options
Decay and dead crops
Advanced Growing and regrooving Requirements
Season requirements
Data Table Driven including Excel import logic
UV lamps
Sprinkler system
Including many predefined plants/trees/crops.
Number of Blueprints: 22
Number of Meshes: 125 (Lodded)
Number of Textures: 403
Network Replicated: Yes
Supported Platforms:
Windows. It is assumed that it works fine on all platforms.
Support, community & Documentation
|