Update 2.0 is now added! Showcase video
Huge 4,2 square kilometer environment with over 50 blueprints that help to speed up the level creation process and keep performance optimized. Building system that generates different type buildings with over 160+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, traffic dividers etc. Scattering systems that handle everything from debris scale to far away cities.
A library with over 650 different post apocalyptic styled assets like abandoned and drivable cars, bus stops and even furniture etc. Pack also includes nature assets like foliage and rocks for surrounding forest biome.
Example level is using World Partition and a landscape material that comes with four different layers using hi-quality textures, distance based macro details, slope and virtual texturing support + landscape grass. Materials support moss/dirt/damage and wetness layers. Various material layers are converted into material functions for easier editing and assets are using material instances.
Pack also comes with an example player that contains logic to interact with vehicles, items, doors etc.
Besides unique assets this pack also includes Post Apocalyptic Rifle, Vehicles and District packs and some assets from the Post Apocalyptic Desert pack. Assets are built to utilize Nanite and Lumen. Trees are using PivotPainter for wind. Blueprints are not built with networking in mind, will not work with static lighting due to instanced meshes.
This product supports Nanite and Lumen for Unreal Engine 5.1+
Lumen documentation Link
Vehicles require ChaosVehiclesPlugin
技术细节
Features:
Over 50 blueprints for faster level creation
Building blueprint system that generates building exteriors/interiors with 160+ parameters
10 different styled buildings
A drivable car with paint control
Spline blueprints for highways, sidewalks...
Scattering system for debris and distance cities
Over 650+ different post apocalyptic themed assets
Advanced materials with multiple customizable parameters
4,2 square kilometer example level with dynamic lighting and rainy weather option
4 layer landscape material with adaptive tessellation and distance based macro details
Example level with optimized dynamic lighting and landscape
Library of high quality tiling textures
Number of Unique Meshes: 669
Collision: Yes, automatically and manually generated
Vertex Count: 200-30 000 depending on asset
LODs: Yes, 3-4 depending on asset
Number of Materials and Material Instances: 304
Number of Textures: 557
Texture Resolutions:
4K (24)
2K (306)
1K (142)
512 (12)
256 (17)
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: Documentation, Test Build, Showcase Video, Support Discord Server
现已添加 2.0 版更新!展示视频
4.2 平方公里的巨大环境,50 多张蓝图,有助于加快关卡创建过程并优化性能。建筑系统可生成不同类型的建筑,其中有 160 多个变量可供选择,如窗户、人行道、尺寸、颜色等。带有各种系统的样条线蓝图,可帮助创建高速公路、交通分隔线等。散射系统可处理从碎片规模到遥远城市的各种情况。
一个包含 650 多种不同末世风格资产的库,如废弃和可驾驶的汽车、公交车站甚至家具等。软件包还包括自然资产,如周围森林生物群落的树叶和岩石。
示例关卡使用了 "世界分区 "和景观素材,该素材包含四个不同的图层,使用高质量纹理、基于距离的宏观细节、斜坡和虚拟纹理支持以及景观草地。材质支持苔藓/泥土/损坏和湿度层。各种材质层已转换为材质功能,以方便编辑,资产使用的是材质实例。
软件包还附带了一个播放器示例,其中包含与车辆、物品、门等进行交互的逻辑。
除了独特的资产外,该程序包还包括后启示录步枪包、车辆包和地区包,以及后启示录沙漠包中的一些资产。资产是利用 Nanite 和 Lumen 制作的。树木使用 PivotPainter 制作风力。蓝图不使用网络构建 i
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