Major Rev. 2.7 Update
Unreal Engine 4.14 - 4.xx
For Engine 4.13 and Previous - All FBX Source animation files included and can be imported with IPC.
**NOTE: When using "Add To Project" in the "Vault" - The Config files need to be set correctly for the Demo BP. See included "BP Config Settings" docs in “\Project\Source\” (not visible in the editor).
Many New Animations
New Short Loops, Attacks and Deaths - Shorter looped variations, along with long originals.
New Attack Idles - New aggressive idles, with poses matching hyper-attacks.
New Turns and Looping Turns - New cleaner turns and loops, and quick 90 and 180 turning loops.
Hyper Chase Leaning CIR Turns - Realistic leaning into turns.
New Aggressive Hyper Chases - New FAST scary running.
New Split Jumps and Landings - Hyper Chase split jumps, with landings for all Hyper Attack idles.
New Stabilized Root Motion with Single Axis and Single Speed, for easier In-Place implementation - Erratic Root movement has been edited and removed for smooth motion in a single direction and single speed. Better for Multiplayer, no need for complex IPC programming.
Detailed Animation List w/Documented Speed Cm/Sec.
"A" Pose Skeleton Reference Stance
Demo BP is provided as is as a bonus. Created by: "3 Prong Gaming"
主要版本 2.7 更新
虚幻引擎 4.14 - 4.xx
对于引擎 4.13 及之前的版本 - 包含所有 FBX 源动画文件,可使用 IPC 导入。
**注意:使用“Vault”中的“添加到项目”时 - 需要为演示 BP 正确设置配置文件。请参阅“\Project\Source\”(在编辑器中不可见)中包含的“BP 配置设置”文档。
许多新动画
新的短循环、攻击和死亡 - 较短的循环变化,以及较长的原始动画。
新的攻击空闲 - 新的激进空闲,姿势与超级攻击相匹配。
新的转弯和循环转弯 - 新的更干净的转弯和循环,以及快速的 90 和 180 转弯循环。
超级追逐倾斜 CIR 转弯 - 逼真的倾斜转弯。
新的激进超级追逐 - 新的快速恐怖奔跑。
新的分体跳跃和着陆 - Hyper Chase 分体跳跃,所有 Hyper Attack 空闲状态均有着陆。
新的稳定根运动,具有单轴和单速,可更轻松地就地实施 - 编辑并删除了不稳定的根运动,以实现单方向和单速的平滑运动。更适合多人游戏,无需复杂的 IPC 编程。
详细的动画列表,带记录的速度(厘米/秒)。
“A”姿势骨架参考姿势
演示 BP 按原样提供,作为奖励。创建者:“3 Prong Gaming”
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