A strong, tough, wild hermit. A druid with magical powers and a knife! Wears the skin of a defeated giant ogre bear! His skin is decorated with ritual tattoos and battle paint to terrify his enemies.
All of my characters, including this one, are of different proportions than the standard epic skeleton.
Keep in mind, this may cause some animation difficulties, such as hands not picking up weapons accurately, additional animation fixes for my characters will be needed or something like that!
The visualization of this character was done in Unreal Engine 4.27 and 5.0 using Lumen technology. The rendering result in other versions with different settings may be different.
Highly detailed Druid character.
Has 7 sets of finished characters of different variations that I prepared. There are many individual pieces (36 pieces) from which you can assemble your variations.
Customizable materials will also add variety.
The tattoos and combat coloring can be customized and removed with one click
The skirt and headband move based on the physical model
There are facial expressions and eye movements using target morphs.
A few of my blanks and a working set of ARKit.
There are no additional bones.
技术细节
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 7
Vertex counts of characters:
Max: 108,327 vertex (MeshF)
Min: 23,671 vertex (MeshA)
Mid: 83,970 vertex (MeshE)
Number of Materials and Material Instances:
Materials: 7
Material Instances: 14
Number of Textures: 61
Texture Resolutions: 1024 - 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
一个强壮、坚韧、狂野的隐士。一个拥有神奇力量和一把刀的德鲁伊!披着被打败的食人魔巨熊的皮!他的皮肤上装饰着仪式纹身和战斗颜料,让敌人闻风丧胆。
我的所有角色,包括这个角色,都与标准史诗骷髅的比例不同。
请记住,这可能会造成一些动画困难,例如手无法准确拿起武器,需要为我的角色进行额外的动画修正之类的!
该角色的可视化是在虚幻引擎 4.27 和 5.0 中使用 Lumen 技术完成的。在使用不同设置的其他版本中,渲染结果可能会有所不同。
高度精细的德鲁伊角色。
拥有我准备的 7 套不同变化的成品角色。其中有许多单件(36 件),你可以从中组合出你想要的变体。
可定制的材料也会增加多样性。
纹身和战斗着色可以自定义,也可以一键去除
裙子和头巾可根据实体模型移动
面部表情和眼部动作可使用目标变形。
我的几块坯子和一套可工作的 ARKit。
没有额外的骨骼。
技术细节
装配: 是
装配至史诗骨骼: 是
如果按史诗骨骼装配,则包含 IK 骨头: 是
角色数量 7
角色顶点数:
最大:108,327 个顶点(MeshF)
最小: 23,671 个顶点(网格 A)
中间:83,970 个顶点(网格 E)
材质和材质实例数量:
材质 7
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