场景&道具 【更新】Amusement park 1 1.1游乐园场景道具

Unity插件信息
插件名称: Amusement park 1
插件官网: https://assetstore.unity.com/packages/3d/environments/landscapes/amusement-park-1-235574
版本: 1.1
解压密码:
素材类型: 场景&道具






































































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Amusement park 1
● Package ●
- Set of unique assets (280);
- Demo scene.

● Where to use ●
- Games. Models optimized for game engines;
- Multiplication;
- Advertising and marketing;
- VR / AR.

● Features ●
- By combining assets, you can create your own unique park;
- You can easily change the color of objects - using the UV map;
- Pivot in the logical place of the object;
- Model has a logical name.
- The HDRI in the product content is different from what you see in the preview renderers.

● Geometry ●
- 280 unique assets (prefabs);
- Collisions;
- 520k triangles all pack.

● Items ●
Landscape (x30)
Mountain, hill, plain, elevation, water, etc.;

Buildings (x33)
Castle, cafe, stage, bridge, foundation, stairs, circus tent, marquee, arch, stall, coffee shop, ice cream, monument, fountain;

Amusement (x30)
Pirate ship, roller coaster, Super 8, Ferris wheel, catapult, loop, pendulum, airplanes, chains, mugs, trampoline, horses, electric cars, balloon, rocket, dinosaur;

Props (x187)
Tree, palm tree, bush, decorative bush, stone, candy cart, lamppost, gate, fence, umbrella, chair, table, barrel, vase, parapet, bench, lanterns, etc.

● Scale ●
Real-world-size.
● Material ●
All models use two materials (color, emission).
● Textures ●
All models use one texture (as a color palette);
Resolution: 1024 px.


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游乐园 1
软件包
- 一套独特的资产(280);
- 演示场景。

使用地点
- 游戏。为游戏引擎优化的模型;
- 乘法;
- 广告和营销;
- VR / AR。

功能
- 通过组合资产,您可以创建自己独特的公园;
- 您可以使用 UV 贴图轻松改变对象的颜色;
- 在对象的逻辑位置进行透视;
- 模型有一个逻辑名称。
- 产品内容中的 HDRI 与您在预览渲染器中看到的不同。

几何图形
- 280 个独特的资产(预制件);
- 碰撞;
- 520k 三角形全部打包。

项目
景观(x30)
山地、丘陵、平原、高地、水域等;

建筑物(x33)
城堡、咖啡馆、舞台、桥梁、地基、楼梯、马戏团帐篷、帐篷、拱门、摊位、咖啡店、冰淇淋、纪念碑、喷泉;

游乐设施(x30)
海盗船、过山车、超级 8、摩天轮、弹射器、环形装置、钟摆、飞机、链条、杯子、蹦床、马、电动车、气球、火箭、恐龙;

道具(x187)
树、棕榈树、灌木丛、装饰丛、石头、糖果车、灯柱、门、栅栏、伞、椅子、桌子、木桶、花瓶、护栏、长凳、灯笼等。

比例尺
真实世界的大小。
材料
所有模型均使用两种材料(颜色、发射)。
纹理
所有模型使用一种纹理(作为调色板);
分辨率: 1024 px。





作者 cg小白兔 发表于 3 天前
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