Highlight :
My Glass Shader is built exclusively with Unreal's Path Tracer in mind. A great way to create realistic glass with accurate Reflections, Refractions and Translucency. Built from a single Master Master supporting several glass material options like imperfections, Normals, Bubble effect and more. Great for small close up Objects, Environments, Archvis or Automotive.
技术细节
Features :
A Single detailed and commented Master Material.
Cleanly Labeled Material Instances.
16 x pre-Built Material instances.
6 x Roughness imperfection texture (4K).
6 x Normal Maps (4K).
1 x Sample Level with sample objects with HDRi Environment.
Version Updates :
Version 1.1
Added new Color Absorption options for tinting glass.
Added new Glacier Ice Material instance.
Added two new Crack Normal Map material instances.
Minor Fixes.
Details :
Number of Unique Materials and Material Instances: 1 Master, 20 Instances
Number of Textures: 6 Imperfections, 9 Normals
Texture Resolutions: 4K
Supported Development Platforms:
Windows: (Yes)
Important/Additional Notes:
Sample Level Requires HDRI Plugin to be enabled.
This is not compatible with Lumen or standard Ray Tracing. Path tracer only which requires Ray Tracing project support.
Included HDRI is provided in the project under the CC0 License from PolyHaven polyhaven.com/license
亮点:
我的玻璃着色器是专为虚幻的路径追踪器设计的。这是创建具有精确反射、折射和半透明效果的逼真玻璃的绝佳方法。该着色器由一个主着色器创建,支持多种玻璃材质选项,如瑕疵、法线、气泡效果等。非常适用于小特写物体、环境、Archvis 或汽车。
技术细节
特点 :
单个详细注释的主材料。
清晰标注的材料实例。
16 x 预建材料实例。
6 x 粗糙度瑕疵纹理 (4K)。
6 x 法线贴图(4K)。
1 x 样本关卡,包含 HDRi 环境下的样本对象。
版本更新
版本 1.1
为玻璃着色添加了新的色彩吸收选项。
新增冰川冰层材质实例。
新增两个裂缝法线贴图材质实例。
小修复。
详细信息 :
独特材质和材质实例的数量: 1 个主材质,20 个材质实例
材质数量 6 个瑕疵、9 个标准
纹理分辨率: 4K 4K
支持的开发平台:
视窗:(是)
重要/附加说明:
样本级别要求启用 HDRI 插件。
与 Lumen 或标准光线追踪不兼容。仅路径追踪器需要光线追踪项目支持。
项目中包含的 HDRI 采用 PolyHaven polyhaven.com/license 的 CC0 许可。
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