A game environment with hundreds of assets and customizable blueprints.
Contains separate day and night demo maps, blueprints for easy placement and randomization options.
You can create custom buildings using modular assets and make use of blueprints to randomize (See BP showcase video)
For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)
Technical Details
Features:
High number of quality assets.
Modular building meshes, street assets
Customizable blueprints; spline street creator, parking lot and park randomizers, toggleable streetlights, customizable building variations, surface snapping for cars and street props.
Demonstration scene makes use of distance fields, all assets optimized for distance field AO
Weather effects are all in single post process material. Easy to disable or use in another project.
Number of Unique Meshes: 224
Collision: Yes, custom
Vertex Count: 11,126 to 566,732 for complete buildings. Varied for assets. (max 7676)
LODs: Yes
Number of Materials and Material Instances: 79
Number of Textures: 168
Texture Resolutions: mostly 4096x4096, 2048x4096 for tree atlases, 512x512, 1k and 2k for effects.
Supported Development Platforms:
Windows: Yes
Mac: Yes
拥有数百种资产和可定制蓝图的游戏环境。
包含独立的白天和黑夜演示地图、便于放置的蓝图以及随机化选项。
您可以使用模块化资产创建自定义建筑,并利用蓝图进行随机化(参见 BP 展示视频)
为获得更好的视觉效果,请在演示场景中启用 "距离场环境遮蔽"(从引擎设置中获取)
技术细节
特点
大量优质资产。
模块化建筑网格、街道资产
可定制的蓝图;样条街道创建器、停车场和公园随机化器、可切换的路灯、可定制的建筑变化、汽车和街道道具的表面抓取。
演示场景使用了距离场,所有资产都针对距离场 AO 进行了优化
天气效果都在单一的后期处理素材中。可轻松禁用或在其他项目中使用。
独特网格数:224
碰撞: 是,自定义
顶点数 完整建筑的顶点数从 11,126 到 566,732 不等。资产有差异。(最大 7676 个)
LODs: 有
材料和材料实例数量 79
纹理数量 168
纹理分辨率:大部分为 4096x4096,树图集为 2048x4096,特效为 512x512、1k 和 2k。
支持的开发平台
Windows 是
Mac 支持
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