This is a great package consist of 4 different modular futuristic sci fi interior projects
Demonstration Videos:
1. Weapon Center
2. Futuristic Sci Fi Laboratory
3. Terminal
4. Library
Each model is textured by PBR materials.
Texture size is 2048X2048 for small props and 4096X4096 for large props.
Drag and drop material instance variations are included for ease of use, with exposed parameters for more controlled customization.
Each model is modular.
It is very easy to establish interior projects.
* There are plenty of decals to add details.
* All props are textured by PBR materials.
* Each door and hatched is ready to be moved (open/close)
技术细节
Game-ready.
Extremely easy to use.
Modular assets with customizable parameters
Drag and drop material variations.
The number of Unique Meshes:
1. Weapon Center: 123 meshes and 62 decal
2. Futuristic Sci-Fi Laboratory: 83 meshes
3. Terminal: 113 meshes and 60 decals
4. Library: 121 Meshes and 26 Decals
Collision: Yes.
Vertex Count:
1. Weapon Center : 199737 total. Min:8, Max:11212, Average :2750
2. Futuristic Sci Fi Laboratory : 237465 total. Min:24, Max:31102, Average :4500
3. Terminal : 257124 total. Min:8, Max:41052, Average :2800
4. Library : 395521 total. Min:8, Max:54500, Average :4000
LODs: Automatically Generated
Number of Materials and Material Instances:
1. Weapon Center: 150 Material, 64 Material Instance
2. Futuristic Sci-Fi Laboratory: 30 Material, 60 Material Instance
3. Terminal: 91 Materials and 32 Material Instances
4. Library: 157 Materials and 44 Material Instances
Number of Textures:
1. Weapon Center : 441
2. Futuristic Sci Fi Laboratory : 190
3. Terminal : 395
4. Library : 378
Texture Resolutions: 2048X2048 for small props, 4096X4096 for architectural large props, 512X512 and 1024X1024 for decals.
Supported Development Platforms:
Windows (Should work on other platforms but not tested)
Documentation: Link (or a description of where users can find) the documentation
这是一个由 4 个不同的模块化未来科幻室内项目组成的出色软件包
演示视频:
1. 武器中心
2. 未来科幻实验室
3. 航站楼
4. 图书馆
每个模型都采用 PBR 材质制作纹理。
小型道具的纹理大小为 2048X2048,大型道具的纹理大小为 4096X4096。
为方便使用,模型中包含了可拖放的材质实例变化,并提供了可控的自定义参数。
每个模型都是模块化的。
建立内部项目非常简单。
* 有大量贴花可用于添加细节。
* 所有道具均采用 PBR 材质。
* 每个门和舱口都可移动(打开/关闭)
技术细节
游戏就绪。
极易使用。
可自定义参数的模块化资产
拖放材料变化。
独特的网格数量:
1. 武器中心 123 个网格和 62 个贴花
2. 未来科幻实验室:83 个网格
3. 终点站 113 个网格和 60 个贴花
4. 图书馆 121 个网格和 26 个贴花
碰撞: 碰撞:有
顶点数:1
1. 武器中心:共 199737 个。最小值:8,最大值:11212,平均值:2750
2. 未来科幻实验室:共 237465 个顶点。最少:24,最多:31102,平均:4500
3. 终端 : 共 257124 个。最少:8, 最多:41052, 平均:2800
4. 图书馆 : 共 395521 个。最小值:8,最大值:54500,平均值:4000
LODs: 自动生成
材料和材料实例数量
1. 武器中心: 150 个材质,64 个材质实例
2. 未来科幻实验室 30 个材料,60 个材料实例
3. 终点站 91 个材料和 32 个材料实例
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