Customizable Deadly Traps comes with multiple static meshes and a complete Blueprint framework to create traps in your game in no time. It contains the following traps:
• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
• Projectile: Change projectile speed, radius and toggle physics simulation.
• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
• Spinning Log: Change revolutions per second, transition rates and intervals.
• Trapdoor: Modify the time before closing.
• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Highly customizable: create any variation playing with the Blueprint settings, infinite variations with material instances and multiple material functions to use in your games.
技术细节
List of Features:
• Pendulum traps: Use axe or any mesh you want, play with pendulum rate, change the wire length and mesh, change polar angles and coil sphere radius, add force applied to impact.
• Projectile: Change projectile speed, radius and toggle physics simulation.
• Cannon: Modify the bullet speed, firing delay and projectile radius, toggle gravity for projectiles.
• Guillotine: Adjust play rates, change activation mode to trigger or timed, increase loop delay.
• Floor Spikes: Change speed rate and toggle activation mode to trigger or timed.
• Spinning Blades: Change number of blades, revolutions per second, transition rates and intervals.
• Spinning Log: Change revolutions per second, transition rates and intervals.
• Trapdoor: Modify the time before closing.
• Falling Spikes: Modify trap height, play and return rates, activation mode to trigger or timed and delay time.
Physically-Based Rendering: Yes
Texture Size: 2048x2048
Collision: Automatically generated.
Vertex Count: Lowest: 68, Highest: 3060, All assets have a promedy of 776 vertices.
LODs: No.
Number of Meshes: 19
Number of Materials and Material Instances: 21 Materials, 23 Material Instances, 11 Material Functions.
Number of Textures: 69
Intended Platform: Windows, Mobile, Console.
Platforms Tested: Windows
Documentation Included: No
可定制的致命陷阱包含多个静态网格和一个完整的蓝图框架,可让您在游戏中快速创建陷阱。它包含以下陷阱:
- 钟摆陷阱: 使用斧头或任何您想要的网格,调节摆率,改变线长和网格,改变极角和线圈球半径,添加撞击力。
- 弹丸:改变弹丸速度、半径并切换物理模拟。
- 加农炮:修改子弹速度、发射延迟和弹丸半径,切换弹丸重力。
- 断头台 调整播放速率,将启动模式改为触发或定时,增加循环延迟。
- 地板钉: 改变速度,将启动模式切换为触发或定时。
- 旋转刀片: 更改叶片数量、每秒转数、转换率和间隔。
- 旋转日志: 更改每秒转数、转换率和间隔。
- 陷阱门: 修改关闭前的时间。
- 落钉: 修改陷阱高度、播放和返回速度、触发或定时激活模式以及延迟时间。
高度自定义:使用蓝图设置创建任何变化,使用材料实例和多种材料功能在游戏中使用无限变化。
技术细节
功能列表:
- 钟摆式陷阱: 使用斧头或任何你想要的网眼,玩转摆率,改变线的长度和网眼,改变极角和线圈球半径,增加冲击力。
- 弹丸:改变弹丸速度、半径并切换物理模拟
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