This is a BLUEPRINT focused asset, so animations and other features are not the priority for me and will get touched up after main logic is built out. Please note I'm not a multiplayer expert, but it's set up to the best of my abilities. Currently experimental.
Next Update Goals - 12/6/2023
Emphasis on polishing current systems
Option for IK to stay on when 2-handed holding objects so animations adjust to size of object
MAIN FEATURES
Objects
Locations
Interactions
Key Cards & Automatic Doors
Chairs
Bed
Footstep system
Locomotion system
Doors
DETAILS
Use Hand IK (Left, Right, Both Hands)
Dynamically pick up based on height (High, Mid, Low)
Change holding animation per object
Perform full-body & upper-body animations if moving/still
Place & throw objects anywhere in the world
Specify position and spot to place objects
Locations will highlight object's color blue, red, or gold
Key card counter & automatic sliding door checking player's card amount
3 types of chairs to sit/lie down
Additional actions with held objects
Crouch, crawl, sprint, roll (crouch & crawl includes overhead checks)
ADDITIONAL INFO
65 animations
Basic UI
Example objects, meshes, and sound effects
Made entirely with blueprints
Works with UE4.27 - Current
Recent Update Notes - 11/23/2023
Updated animations (idle, walking, etc)
Lite version of
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