UE5.1+ ONLY
This fantasy monster draugr asset collection pack provides you with an array of draugr characters, weapons, outfits, and hairstyles.
Creating a Fantasy game? This pack features a plethora of features and modular assets. Three unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.
These characters are entirely modular and include 8 layers of mask control to create or randomize the color and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair, and eye rendering!
FAQ
Why does it support 5.1+ only?
5.1 has deprecated a lot of blueprint functions, and fixed a bunch of retargeting tool errors that are present in 5.0. To maintain a richer feature set and more efficient update pipeline, we will no longer be supporting earlier engine versions.
Key Features:
1 Unique Draugr Body
1 Unique outfit
3 Unique Beard styles
3 Unique Hair styles
Full 52-Blend Shape Live Link Support
UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
Complex and Dynamic outfits - Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with their own physics asset e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
6 skin variations
5 Weapons
Levels & Blueprints
BP_AI
This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.
BPC_OutfitController
This blueprint is included in all of Yarrawah's modular character asset's. It's a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.
Custom Third-Person Map
A demo map using UE5's IK retargeting system is included, showcasing the third-person animations.
Overview Map
This map contains all of the unique skeletal meshes included in this pack.
BP_AI
This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.
仅限 UE5.1 以上版本
这款奇幻怪物德鲁格资产包为您提供了一系列德鲁格角色、武器、服装和发型。
正在创建一款奇幻游戏?本资产包具有大量功能和模块化资产。三种独特的头部和发型变化,以及五种高质量的武器资产。所有部件都有高质量的物理资产,头发会晃动,服装会摇摆。在适当的地方还配置了布料物理特性。
这些角色完全模块化,包含 8 层遮罩控制,可根据个人喜好创建或随机调整颜色和风格!包含高质量的主材质,可实现高质量的皮肤、头发和眼睛渲染!
常见问题
为什么只支持 5.1 以上版本?
5.1 废弃了大量蓝图功能,并修复了大量 5.0 中存在的重定向工具错误。为了保持更丰富的功能集和更高效的更新管道,我们将不再支持早期的引擎版本。
主要功能
1 个独特的德拉格身体
1 套独特的服装
3 种独特的胡须样式
3 种独特的发型
完全支持 52 种混合形状的实时链接
UE5 就绪,包含重定向 UE5 资产 + IK 重定向演示
复杂而动态的服装--预配置了混沌布料物理特性,并在适当的地方添加了额外的骨骼和自己的物理资产,例如鞋带弹跳、头发晃动、斗篷交换、药水抖动等。
6 种皮肤变化
5 种武器
关卡与蓝图
BP_AI
该蓝图可与附带的动画 b
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