AAA Studio Livery Editor is built for professionals.AAA Studio Livery Editor is built for professionals.
This tool is made to simplify the work of product designers, texture artists and game developers to paint decals on their Gameobjects with ease all inside Unity.
Full C# source code and example scene included with 6 models (UV specific) and 150+ stickers, vectors and shapes
- Create unique liveries for your game with the all new Studio Livery Creator
- Decal system supports Undo feature and paint changes
- Saves textures real time via editor scripts
- Mordern looking Canvas style to edit your vehicles
- 150+ Decals available to design your vehicle
- Works with any object. Any object can be imported and painted on. Please look at the documentation for implementing this.
- Pan, zoom and rotate around the model with your mouse just like any 3D software.
- Orthographic mode available for the user to switch between to get a more accurate design.
- Numeric Keys 1/2/3 will snap the object to absolute axes.
- Rest Assured Livery Creator will be updated with advanced tools and bug fixes.
Textures:
The MainBody texture is by default set to 2048 x 2048. Upgrade or downgrade of this texture is configurable via code.
All sprites and stickers are developed by AiKodex. Regularly updating more stickers with future updates.
Tool comes with:
- 2x Vehicle Model
- 2x Firearm Model
- 1x Sneaker Model
- 1x Shirt Model
- 6x Studio Environment Scenes (Lighting is baked into the scene)
- 100+ Decals
- URP Support
Performance:
Studio Livery Creator is very well optimized and offers blazing fast performance. In the glass building interior scene [First video] the city background (Interiors and the studio assets have been included but the city background has not been included in the main asset) is over a milion polygon unoccluded megascan which runs at an FPS of 150+ with the entire livery system.
Please Note :
- Painting on any model is possible provided it is UV unwrapped and mesh collider is added. - Mirroring feature is only available in Simple Livery Creator.
- There might be seams when painting with any Texture Painting tool. Seams are distinct demarkating lines where the decal cuts off. Livery Creator solely depends on the quality of UV unwrapping to remove or introduction seams. Please check out the best practices for UV unwrapping guidelines for your model on our website (listed in the "Try it out" section).
- To save textures in a build, please use StreamingAssets or similar. Saving texture feature currently uses editor scripts which may not work in a build.
- City background has not been inlcuded.
- Last Screenshot is a custom made livery using Livery Creator by AiKodex. The vehicle model in that specific image has not been included