本帖最后由 cg小白兔 于 2024-7-19 13:44 编辑
FEATURES
A complete native Unreal Engine integration of the data-oriented paradigm. Both C++ and Blueprint development is supported. Seamless Editor functionality.
Performance-targeted GC-less linear data of structs or high-level components with inheritance support (or even both).
Semantically-safe multi-threading support with deferred operations.
Versatile including and excluding subject filtering.
Multiple details of the same type on a single subject are allowed. All of the available detail combinations are processed.
Secure built-in networking functionality with a laconic API.
Dedicated user experience touches for some clear reading, validation and overall ease of use.
Many performance optimizations: caching, fast bit-array lookups, cache-locality, etc.
Thoroughly documented API with a dedicated manual.
MODULES
ApparatusRuntime
ApparatusUncooked
ApparatusEditor
特点
面向数据范例的完全本地虚幻引擎集成。支持 C++ 和 Blueprint 开发。无缝编辑器功能。
支持继承的结构体或高级组件(甚至两者)的无 GC 性能目标线性数据。
通过延迟操作支持语义安全的多线程。
多功能包含和排除主题过滤。
允许在单个主题上使用同一类型的多个细节。可处理所有可用的详细信息组合。
通过简洁的 API 提供安全的内置网络功能。
专为清晰阅读、验证和整体易用性而设计的用户体验。
多项性能优化:缓存、快速位数组查找、缓存定位等。
完善的 API 文档和专用手册。
模块
运行时应用程序
未烹饪仪器
应用程序编辑器
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