The Dynamic Surface Navigation (DSN) plugin generates dynamic 3D surface navigation for AI on the ground, walls and ceilings. Works with many of UE's existing navigation features such as nav modifiers, nav filters, nav links and more. Also works on planets and with the Voxel Plugin.
Please ask questions on the Discord Server as questions asked on the marketplace are not monitored.
技术细节
Features:
Dynamic navigation on all surfaces (Ground, walls & ceilings)
Quickly updates as the environment changes
Works alongside native UE navigation to allow a mix of AI navigation systems.
Per pawn angle limits which limits what angles certain AI can navigate on.
Supports many of UE's native navigation features
Nav Mesh Bounds Volume
Nav modifiers
Simple & Smart nav links
Nav filters / Nav areas
Works with:
World partition / Level streaming / Server Travel
Voxel Plugin (Tested with v1.2 free + latest build of v2.0)
Planets (Tested with Voxel Plugin planets & large sphere meshes)
Code Modules:
SurfaceNavPlugin (Runtime)
Number of C++ Classes: 20+
Network Replicated: Not needed, navigation is server-side only for networked games
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows (More to come)
Documentation: DSN Docs
Example Project: Demo Project
动态表面导航(DSN)插件可为地面、墙壁和天花板上的人工智能生成动态 3D 表面导航。可与 UE 的许多现有导航功能(如导航修改器、导航过滤器、导航链接等)配合使用。还可在行星上使用,并与体素插件配合使用。