Grid Builder 2 steps up all existing features of Grid Builders grid and building system.
Note: If upgrading from version 1.1.0 to version 1.2.0 in an existing project, please follow this article on what has changed, and how to implement cleanly.
Update 1.3.0 is now available, this will enable the developer to create all grid types right in the editor, with additional lines and points realtime changes for complete visual feedback before runtime.
Update 1.4.0 adds a new way to pick the 'Building' to place via a key press.
Update 1.5.0 adds 11 new interfaces to hook into the Grid Builder 2 system.
Easily add your own code on top of Grid Builder 2's framework using these interfaces -
IOnBuildingPlace
IOnBuildingRemove
IOnBuildingMoveStart
IOnBuildingMoveEnd
IOnBuildingSelect
IOnBuildingDeselect
IOnBuildingOver
IOnBuildingExit
IOnBuildingTimerStart
IOnBuildingTimerEnd
IOnSetPreview
Main Features -
Create and design your grid and layout with additional grid tools and types
Placing, removing and moving existing objects
Choose how many cells your placed objects will take up, up to 5x5 cells
Saving and loading capabilities
Developers can preconfigure a grid to load objects on start for users
Objects can now be placed on a timer to build after a delay
Objects can be visually highlighted based on how many cells it takes up
Objects can be selected and moved or drag moved
Many different types of placement logic like drag and drop, drag build and place one
Layer grids to create dynamic effects
Move objects on grid points instead of the center of cells
Auto cell blocking makes cells unplaceable
Hide and show cells when placing and removing
Floor tiles can be placed underneath objects depending on size
A simple upgrade system with timing
Many customisation options
Full documentation of all components available at GolemiteGames
Thouroughly commented code
Additional methods to use should you want to get creative
Ideal game genres -
Real time strategy
Tower defence
Simulator
Table top
Puzzle
Construction
Time based building games
Many others game types use grids as an underlying system
Everything in this package expands from Grid Builder from which can then be upgraded to this package removing the cost of the initial purchase.
Check out the website GolemiteGames or check the full documentation on this tool.
Grid Builder 2 提升了 Grid Builders 網格和建構系統的所有現有功能。
注意:如果在現有專案中從版本 1.1.0 升級到版本 1.2.0,請依照這篇文章了解有哪些改變,以及如何乾淨地實作。
更新 1.3.0 現已推出,這將使開發人員能直接在編輯器中建立所有網格類型,並在執行前增加線與點的即時變更,以獲得完整的視覺回饋。
更新 1.4.0 新增透過按鍵選取要放置的「建築物」的方式。
更新 1.5.0 新增 11 個介面,可掛接到 Grid Builder 2 系統。
您可以使用這些介面,輕鬆地在 Grid Builder 2 的框架上新增您自己的程式碼 - IOnBuildingPlace。
IOnBuildingPlace
IOnBuildingRemove
IOnBuildingMoveStart
IOnBuildingMoveEnd
IOnBuildingSelect
IOnBuildingDeselect
建築物移除
IOnBuildingExit
IOnBuildingTimerStart
建築計時器結束
設定預覽
主要功能
使用額外的網格工具和類型建立和設計您的網格和佈局
放置、移除和移動現有物件
選擇放置物件所佔的格數,最多可達 5x5 格
儲存與載入功能
開發人員可以預先設定網格,讓使用者在開始時載入物件
物件現在可以放在計時器上,在延遲後才建立
物件可根據其佔用的儲存格數目,以視覺化的方式高亮顯示
物件可選擇並移動或拖曳移動
許多不同類型的放置邏輯,例如拖放、拖曳建立和放置一個
分層網格可建立動態
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