Easily merge multiple Skeletal Meshes in to a single one and save it as a separate asset.
Super quick workflow, select multiple skeletal meshes from the content browser or directly from an actor in the scene, choose the final path and merge them in to a single asset directly in Unreal.
Reducing the number of skeletal meshes in your game will also improve the framerate of your scene without any sacrifice in terms of quality.
Assemble your modular characters and merge them with a single click.
EASY TO USE: Just open the Global Merge Editor widget, select your assets, choose the name of the newly created assets
and that's it!
Easily achieve a lot of animated characters on screen with the best performance possible!
Tutorial
Used in most of the demos seen for ACF to achieve stunning visuals in large battles.
Made with the support of Pug Life Studio, check their Mesh Morpher tool.
Supports any skeleton.
Technical Details
Features:
Merge multiple skeletal meshes in to a single one
Pick all the skeletal meshes from an actor in the scene
Incredibly easy to use
Merge skeletons
Code Modules:
SkeletalMeshMerger (Editor)
Runtime Merger (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: No, not needed
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Linux, Android, IOS, PS5, PS4, XBOX ONE, VR
轻松将多个骨架网格合并为一个,并将其保存为单独的资产。
超快的工作流程,从内容浏览器或直接从场景中的演员中选择多个骨架网格,选择最终路径,然后直接在虚幻中将它们合并为单个资产。
减少游戏中的骨架网格数量也会提高场景的帧速率,而不会牺牲质量。
组装模块化角色并单击即可合并。
易于使用:只需打开“全局合并编辑器”小部件,选择您的资产,选择新创建资产的名称
就可以了!
轻松在屏幕上实现大量动画角色,并获得最佳性能!
教程
在 ACF 的大多数演示中使用,在大型战斗中实现令人惊叹的视觉效果。
在 Pug Life Studio 的支持下制作,请查看他们的 Mesh Morpher 工具。
支持任何骨架。
技术细节
功能:
将多个骨架网格合并为一个
从场景中的演员中挑选所有骨架网格
使用起来非常简单
合并骨架
代码模块:
SkeletalMeshMerger(编辑器)
运行时合并(运行时)
蓝图数量:3
C++ 类数量:5
网络复制:否,不需要
支持的开发平台:Windows、Mac
支持的目标构建平台:Windows、Mac、Linux、Android、IOS、PS5、PS4、XBOX ONE、VR
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