Do you have hundreds of material instances with an incorrect master material?
A pile of static meshes that need an LOD material type at material index X?
Are you deep in the project, and 30% of your material instances, need a specific detail map texture or parameter modified after a design switch?
This asset is designed to remove the tedious parts of working in Unreal, particularly when it comes to assigning and modifying materials and instances. Enjoy these five quality-of-life improvements I use daily in my Unreal pipeline.
Simply add to your project, and right-click on your assets to access the scripted actions. The documentation folder can be deleted, and you can store the single blueprint anywhere in your project. Lightweight and non-intrusive.
您是否有数百个材质实例的主材质不正确?
有一堆静态网格需要在材料索引 X 处使用 LOD 材料类型?
您是否有 30% 的材质实例在设计转换后需要修改特定的细节贴图纹理或参数?