Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.
Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!
Please note this plugin uses the standard FBX model import pipeline and your .blend file should follow the regular guidelines, and will face the same restrictions, as when importing an FBX model to UE, e.g. no complex node based materials, no cameras will import. Especially be prepared to continue to need to rebuild your materials in Unreal post-import.
技术细节
Features:
Import .blend files directly into the content browser.
Adds a reliable context menu button to open the source in Blender.
Supports manual re-import and automatic re-import when source is modified.
Code Modules:
BlendImporter (Editor)
Supported Development Platforms: Win64, MacOS
Documentation: Link
Important/Additional Notes:
Works with Blender 2.83 or above.
Please note this is an editor only plugin, it won't import files at run time.
允许编辑器将 Blender 源文件作为资产导入。只需将 .blend 文件导入内容浏览器,就像导入普通的 FBX 文件一样。
通过右键上下文菜单,你可以直接在 Blender 中再次打开源文件进行编辑。然后,只需保存您的更改,并支持自动重新导入,您就拥有了一个快速迭代三维资产的绝佳工作流程!
请注意,该插件使用标准的 FBX 模型导入管道,您的 .blend 文件应遵循常规准则,并将面临与导入 FBX 模型到 UE 时相同的限制,例如,不能导入基于节点的复杂材质,不能导入相机。尤其要做好在导入后继续在虚幻中重建材质的准备。
技术细节
技术细节
将 .blend 文件直接导入内容浏览器。
添加可靠的右键菜单按钮,以便在 Blender 中打开源文件。
支持手动重新导入和源文件修改后自动重新导入。
代码模块
BlendImporter (编辑器)
支持的开发平台 Win64, MacOS
支持的开发平台:Win64、MacOS 链接
重要/附加说明
适用于 Blender 2.83 或以上版本。
请注意,这只是一个编辑器插件,不会在运行时导入文件。
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