To access the content (gFur shaders and sample map), go into the "Content Browser", click on "View Options" and turn on "Show Engine Content" and "Show Plugin Content". Now you should see a new folder called "GFur Content".
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
GFur - Runtime
GFurEditor - Editor
Number of Blueprints: 0
Number of C++ Classes: 13
Network Replicated: No
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: Win64 (DX11 required), PS4, XboxOne
要访问内容(gFur 着色器和示例贴图),请进入 “内容浏览器”,点击 “查看选项”,然后打开 “显示引擎内容 ”和 “显示插件内容”。现在你应该会看到一个名为 “GFur Content ”的新文件夹。
代码模块:(请完整列出每个插件模块及其模块类型(运行时、编辑器等)
GFur - 运行时
GFurEditor - 编辑器
蓝图数量: 0
C++ 类的数量: 13
网络复制: 无
支持的开发平台:Win32、Win64 Win32, Win64
支持目标构建平台: Win64(需要 DX11)、PS4、XboxOne
|