This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Art created by Dekogon Studios.
技术细节
Features:
143 Meshes
High rez quality texture sets - Primarily 2k and above textures
Multiple times of day included (Day, Night, Night Horror, Dawn, Midnight)
Team Colors tintable in master controls
Ambient Occlusion based dust
Master material setup that control the majority of all props and models
Additional controls for roughness, albedo, normals and more
Channel packed Roughness | Metalness | Ambient Occlusion
Realistic Post Process and Look Up Table
Fully baked lighting
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio
Fully detailed models from all sides
GPU Lightmass Plugin Required for baking of lighting starting in 5.0 due to differences in lighting setup
该项目包括图片中的所有内容,以及在虚幻引擎中创建的所有资产、地图和素材。每项资产都是为逼真的 AAA 级视觉效果、风格和预算而创建的。
艺术创作由 Dekogon Studios 完成。
技术细节
技术细节
143 个网格
高重力质量纹理集--主要是 2k 及以上的纹理
包含一天中的多个时段(白天、夜晚、恐怖夜、黎明、午夜)
可在主控中调整团队颜色
基于环境光遮蔽的灰尘
主材质设置可控制大部分道具和模型
粗糙度、反照率、法线等附加控件
通道包装粗糙度 | 金属度 | 环境闭塞
逼真的后期处理和查找表
完全烘焙照明
针对游戏进行了优化
所有品牌和标签均由我们的工作室定制,因此不存在任何法律问题
从各个角度观察模型的细节
由于光照设置的不同,从 5.0 版本开始,光照烘焙需要 GPU Lightmass 插件
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