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Lumen Stylized Light FX 1.0.3版下载链接
Distant Lands presents:
Lumen: Stylized Light FX
Create beautiful stylized light effects ranging from light flares to halos to god rays to scatters! Lumen is a one-stop solution to stylized, performant volumetric lighting in stylized games.
Features THREE DIFFERENT SYSTEMS of light that work together to dramatically stylize your game worlds:
Do the lights in your scene feel lackluster? Do you want your audience to feel the warmth of the lights in your game? LUMEN LIGHT FLARES add a subtle halo to the lights in your scene providing an effect similar to that of volumetric point lights. This effect can be turned to the extreme as well filling your scenes with majestic glow and powerful auras—a must for any mystical item that your players may encounter!
The LUMEN STATIC RAYS are a simple way to achieve any sort of volumetric ray. Godrays, sunshafts, spotlights, 2D, 3D, or anything in between, these rays do it all! Use these to add interest to your scene, direct the player's eye to important locations, fill the scene with moody lighting, or just make your scenes even prettier!
Finally, LUMEN DYNAMIC RAYS use vertex colors and a custom shader to dynamically scale and contort the rays to a specific angle in real-time! Use these rays to track the sun dynamically, point rays at a moving target, or fake real-time volumetric lighting!
WHY MESH-BASED EFFECTS?
Built on a mesh-based, procedural material, Lumen throws out all of the calculations that most volumetric lighting solutions need by replacing the traditional mathematics with a simple vertex lit shader! This allows your effects to be calculated cheaply so that you can focus on the aesthetics of your scene, without worrying about the framerate decreasing. Beyond this, the lack of textures allows your disk space to be minimized without reducing the quality of the flares and rays that make your scene beautiful!
Powerful tools to light your world:
Scriptable object backend for quick and easy saving.
A fully 3D mesh-based workflow means that effects can be infinitely scaled with no loss in quality!
Dynamic and customizable depth fading that allows you to display and hide the light effects based on the depth of the scene.
Advanced camera fading that fades light effects in and out based on the distance to the camera.
Custom layering system for easy customization.
Lightweight shader built-in with GPU instancing support
The custom noise-based variation system smoothly interpolates light effects to a different color. Useful for everything from subtle, lazy light movement to sporadic, violent lighting.
Global, local, and per-layer controls give you ultimate control over the way that you want the light to render in your scene.
All shaders are built with Amplify Shader Editor for easy customization across Built-in and URP!
Come prepared with out-of-the-box features:
42 Premade light effects
89 Light shapes
Two main shader types
Full inspector extensions built with quick and easy editing in mind from the start
Fully supports Built-In and URP for any platform!
遥远之地呈现:
流明:风格化光线特效
创建美丽的风格化光效,从耀斑到光晕,从神射线到散射!Lumen 是在风格化游戏中实现风格化、高性能体积照明的一站式解决方案。
它拥有三种不同的光照系统,可共同为您的游戏世界带来显著的风格化效果:
您的场景中的灯光是否感觉乏善可陈?您想让观众感受到游戏中灯光的温暖吗?LUMEN LIGHT FLARES 可为场景中的灯光添加微妙的光晕,提供类似于体积点光源的效果。这种效果还可以发挥到极致,让您的场景充满庄严的光芒和强大的光环--这是您的玩家可能遇到的任何神秘物品的必备效果!
静态光线是实现各种体积光线的简单方法。神光、太阳光、聚光灯、2D、3D 或任何介于两者之间的光线,这些光线都能做到!使用这些光线可以增加场景的趣味性,将玩家的视线引向重要位置,让场景充满情调照明,或者只是让场景更加漂亮!
最后,动态光线使用顶点颜色和自定义着色器将光线动态缩放并实时变形到特定角度!使用这些光线动态跟踪太阳,将光线指向移动目标,或伪造实时体积照明!
为什么选择基于网格的特效?
Lumen 建立在基于网格的程序化材质上,用简单的顶点点亮着色器取代了传统的数学计算,从而省去了大多数体积光照解决方案所需的所有计算!这样就能以较低的成本计算出效果,让你可以专注于场景的美感,而不必担心帧数下降。此外,由于不使用纹理,因此可以最大限度地减少磁盘空间,同时不会降低耀斑和射线的质量,从而使场景更加美观!
强大的工具,点亮你的世界
可编写脚本的对象后台,保存快捷方便。
完全基于 3D 网格的工作流程意味着特效可以无限扩展,而不会降低质量!
动态和可定制的深度渐变,让你可以根据场景的深度显示和隐藏光效。
先进的摄像机渐变功能,可根据距离摄像机的远近渐入渐出灯光效果。
自定义分层系统,方便定制。
内置轻量级着色器,支持 GPU 实例化
基于噪声的自定义变化系统可将光效平滑地插值为不同的颜色。从细微、懒散的光线移动到零星、猛烈的光照,都能派上用场。
全局、局部和每层控制可让你最终控制场景中的灯光渲染方式。
所有着色器均使用 Amplify 着色器编辑器构建,可在内置和 URP 中轻松自定义!
开箱即用的功能:
42 种预制光效
89 种灯光形状
两种主要着色器类型
完整的检查器扩展,从一开始就考虑到快速、轻松的编辑
完全支持任何平台的内置和 URP!
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