代码插件 AI Cover System 1.3.0 适配UE5.2

Unreal插件信息
插件名称: AI Cover System
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/ai-cover-system?lang=zh-CN
版本: 1.3.0
解压密码:
引擎版本: UE5 
素材类型: 代码插件




















The framework can be used to implement cover mechanics for an AI. It analyzes the level geometry to generate cover information that the AI can use in its decision-making. The system is fully procedural and dynamic - no hand-placing is required. Furthermore, the system can adapt to changes in level geometry, so movable objects can be used as a cover. The build process is executed in a separate worker thread, allowing non-blocking runtime generation.

The plugin introduces a set of tools that can be used to implement cover mechanics for your AI, including new behavior tree nodes and environment queries.

The system is implemented in C++ to get the advantage of multi-threading and compact entity memory for faster performance.

技术细节
Features:
Procedural cover generation from level geometry
Blueprint API to access the generated cover data
Multi-threaded dynamic runtime generation of covers
Behavior tree library to implement cover mechanics for an AI
Code Modules:
AICoverSystem (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 17
Network Replicated: No (Not needed for AI)
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows, (others not tested)
Documentation: Online PDF
Cover mechanics example project: Download Here


该框架可用于为人工智能实施掩护机制。它可以分析关卡的几何形状,生成人工智能可用于决策的掩护信息。该系统是完全程序化的动态系统,无需人工放置。此外,该系统还能适应关卡几何形状的变化,因此可移动物体也可用作掩护。构建过程在一个单独的工作线程中执行,允许非阻塞运行时生成。

该插件引入了一套工具,可用于为人工智能实施掩护机制,包括新的行为树节点和环境查询。

该系统以 C++ 实现,可获得多线程和紧凑实体内存的优势,从而提高性能。

技术细节
技术细节
根据关卡几何图形生成程序化封面
蓝图应用程序接口(Blueprint API)可访问生成的封面数据
多线程动态运行时生成封面
行为树库,用于为人工智能实现掩护机制
代码模块:
AICoverSystem (运行时)
蓝图数量 0
C++ 类的数量: 17
网络复制: 否(人工智能不需要)
支持的开发平台:Windows 视窗
支持的目标构建平台:Windows Windows,(其他未测试)
文档 在线 PDF
封面机械示例项目: 在此下载





作者 cg小白兔 发表于 2024-8-6 11:20:28
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