Current Version 2.3.0
Features:
Gerstner wave
Game Ready
Landscape paint layers
Swimming system
Underwater sound system
Automatic Distance field water flow map
LOD system the river surface
The river can be deformed
waterfall generator
Terrain deformation (no need to edit layers)
Spline based sound system
Includes sound effects
Includes character
include Billboards
Compatible with UE5
Waterline
Flow-Based Buoyancy
Buoyancy
Transparency
Advanced wave modifier
Subsurface scattering
New distance field mask
Advanced details selector
Underwater
God Rays
Caustics
Foam Generator
Procedural foam for great heights
Advanced refraction
Advanced normals system
Fog adapted to the state of light
Small Spline Lake
Scanned trees
Scanned Rocks
Multiple environments
All assets are ready for open-world games
Code Modules:
Actor Riverology
BP Riverology
Number of Blueprints: 5
Number of C++ Classes: 3
Supported Development Platforms: Windows - Mac
Presentation document: Documentation
For Support & Tutorials & Documentation & Suggestions please visit Discord.
Example Project: Plugin