Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance. Please watch the following videos for a details:
Each individual node has a specific purpose. The 'Stride Warp' node scales the stride (gate) of character to change their speed without foot sliding or play-rate changes. 'Orientation Warp' nodes can be used to make animations move in a different direction while still facing the same way. 'Slope Warp' nodes can warp the pose to conform to a slope. 'Acceleration Warp' nodes can be used to simulate a lean into character accelerations and deceleration. Finally, 'Bank Warp' nodes can bank the pose so it looks like it is moving in arcs without actually having those animations.
Features: Stride Warping Orientation Warping Slope Warping Bank Warping Acceleration/Lean Warp Foot Locker (BETA) Utility Blueprint Function Library Easy replication for multiplayer Written in 100% C++ and optimised for best performance Easily tweak behaviours and parameters on each node to suit any game All nodes designed to work together
Strider是一个程序化的动画扭曲插件,使开发人员能够在运行时修改角色的步幅和姿势,以提高动画覆盖率和动态性。它通过5个自定义动画节点实现了这一点,这些节点可以轻松地放置在任何动画蓝图中。每个节点都是用C++编写的,并针对最佳性能进行了优化。请观看以下视频了解详情:
每个节点都有特定的用途。“Stride Warp”节点缩放角色的步幅(门),以在不改变脚部滑动或游戏速率的情况下改变其速度“方向扭曲”节点可用于使动画沿不同方向移动,同时仍面向相同的方向“坡度扭曲”节点可以扭曲姿势以符合坡度加速扭曲节点可用于模拟角色的倾斜加速和减速。最后,“倾斜扭曲”节点可以倾斜姿势,使其看起来像是在弧形移动,而实际上没有这些动画。
特征: 大步曲 方向扭曲 斜坡翘曲 银行扭曲 加速/精益翘曲 脚部储物柜(BETA) 实用程序蓝图函数库 轻松复制多人游戏 采用100%C++编写,并针对最佳性能进行了优化 轻松调整每个节点上的行为和参数,以适应任何游戏 所有节点设计为协同工作
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