Military office set in Saigon, Vietnam - August 1971 completed with over 100 PBR high quality textured assets, master materials, spline actor wires and pipes.
This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Includes:
- Over 90 prop assets - Master material set up that control the majority of all props and models within the room
- Material setups such as lighting rays
- Multiple Lookup Tables (LUT) and Post Process Volumes
- Wire Splines for cords and cables - Grunge and Decay Decals
- Cinematic Post Processing - Glass materials
- Tileable texture sets for floor tile and wall plaster
Technical Details
Most textures created at 2048 pixel resolution
Channel Packed Texture RMA (Roughness, Metalness, Ambient Occlusion)
Unreal Version 4.12
1971年8月,位于越南西贡的军事办公室竣工,拥有100多个PBR高品质纹理资产、母材、花键演员线和管道。
该项目包括在虚幻引擎中创建的所有资产、材质和vfx的所有图片。每个资产都是为逼真的AAA级视觉效果、风格和预算而创建的。
包括:
-超过90个道具资产-控制房间内大多数道具和模型的主材料设置
-材质设置,如照明光线
-多个查找表(LUT)和后处理卷
-绳索和电缆用线夹-破旧和腐烂的贴花
-电影后期处理-玻璃材料
-地砖和墙面抹灰的瓷砖纹理套装
技术细节
以2048像素分辨率创建的大多数纹理
通道填充纹理RMA(粗糙度、金属性、环境遮挡)
虚幻版本4.12
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