代码插件 Simple Instanced Spline Mesh 1.0适配UE5.1样条线

Unreal插件信息
插件名称: Simple Instanced Spline Mesh
官网地址: https://www.unrealengine.com/marketplace/zh-CN/product/simple-instanced-spline-mesh
版本: 1.0
解压密码:
引擎版本: UE5 
素材类型: 代码插件


The plugin provides a simple, lightweight, and robust tool for building Hierarchical Instanced of Static Meshes using splines.
It was built with level design in mind, to make designers' life easier, and iterations faster.

It offers a variety of tools related to meshes placed using spline.

Features:
Multiple meshes - you can set multiple different meshes that will automatically align on the spline. The meshes are aligned using their bounds, not the pivot, which means that if you have a mesh, that has some bad pivot, the tool will still align it in a smart way!
First and Last meshes - you can set up special meshes at the beginning or end of the spline, which allows you to control exactly how your fences or walls begin or end.
Mesh randomizing - with multiple meshes selected, you can make them appear randomly so that your fences, walls, or even towns are extremely simple to randomize to make them look more natural.
Ground alignment - the tool allows aligning meshes to the ground using their bounds, which is much more accurate and good-looking than using pivot casting. Also, the ground alignment can be applied to each mesh individually.
Asynchronous calculations - calculations are by default performed on a separate thread, which allows creating very, very long splines with thousands of meshes without freezing your computer, which improves the level design speed and makes it more comfortable.

Code Modules:
SimpleInstancedSplineMesh


该插件提供了一个简单、轻量级和健壮的工具,用于使用样条线构建静态网格的分层实例化。
它在构建时考虑了水平设计,使设计师的生活更轻松,迭代更快。


它提供了与使用样条线放置网格相关的各种工具。


特征:
多个网格-您可以设置多个不同的网格,这些网格将在样条线上自动对齐。网格是使用其边界而不是枢轴对齐的,这意味着如果你有一个枢轴不好的网格,该工具仍然会以一种智能的方式对齐它!
第一个和最后一个网格-您可以在样条曲线的开始或结束处设置特殊的网格,这允许您精确控制围栏或墙壁的开始或停止方式。
网格随机化-选择多个网格后,您可以使它们随机显示,这样您的围栏、墙壁甚至城镇都非常容易随机化,使其看起来更自然。
地面对齐-该工具允许使用网格的边界将网格对齐到地面,这比使用枢轴铸造更准确、更美观。此外,地面对齐可以单独应用于每个网格。
异步计算-默认情况下,计算在单独的线程上执行,这允许在不冻结计算机的情况下创建具有数千个网格的非常非常长的样条曲线,从而提高了级别设计速度并使其更加舒适。


代码模块:
SimpleInstanceSplineMesh




作者 cg小白兔 发表于 2024-8-15 15:09:25
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