环境 Mountain Temple Modular Kit 适配4.25 - 4.27, 5.0 - 5.1 - 5.3神庙

Unreal插件信息
插件名称: Mountain Temple Modular Kit
官网地址: https://www.unrealengine.com/marketplace/en-US/product/mountain-temple-modular-kit
版本: 4.25 - 4.27, 5.0 - 5.1 - 5.3
解压密码:
引擎版本: UE4 UE5 
素材类型: 环境





























An asset packed of an Eastern Styled Mountain Temple with modular pieces to create the Temple and an automatic landscape material with foliage and rock meshes.

Modular Kit to create an exterior of an Temple, with unique meshes to add to the setting and multiple Blueprints of lanterns and bunting to ease of set dressing.

Landscape material based on slope with grass meshes to spawn on flat ground and rocks on slopes.

Tri-planar materials on rock details and snow materials for more seamless transition
Global Snow parameters that can change the snow level and gradient.

Technical Details
Features:
Modular Kit is fit to a 1m base with variations in 3m and 5m length pieces.
Several more unique assets to fill scene, and where necessary have been made into blueprints with particle effects for easier set dressing.
Spline mesh Blueprints of rope and hanging bunting.
All light/lantern blueprints have been made with static lights and with a faked volumetric light that fades and culls over distance.
10 weapon meshes in static mesh form.
An automatic landscape material based on slope angle with tri-planar and tessellation and all layers are paint-able.
A global parameters settings that affect Sow level/gradient, wind direction, moss mask tiling, triplanar materials.
Several Cliff, boulder and rock meshes.
A collection of ground plants and foliage- linked to a Grass function in the Landscape material
Particle effects of fire, candle flames, smoke and dust particles.
VFX Blueprints of cloud and fog cards.
Number of Unique Meshes: 100
Collision: Yes- Made in Maya
Vertex Count: from 200 tris to 20k tris depending on the mesh and size
LODs: Yes - Made in Maya - minimum of 2 LODs with some Rock/Cliff meshes going up to 6
Number of Materials and Material Instances: 17 Master materials, 9 Material Functions, 39 material Instances
Number of Textures: 113
Texture Resolutions: Majority of textures at 2k, with some exceptions at 4k for the larger cliff meshes. And VFX has maximum of 1k with a LOD bias of 1 set
Supported Development Platforms:
Windows:Yes
Mac: No
Documentation: PDF in uproject directory
Important/Additional Notes:


一个由东方风格的山神庙和模块化部件组成的资产,用于创建神庙和带有树叶和岩石网格的自动景观材料。

模块化套件,用于创建寺庙的外观,具有独特的网格,可添加到场景中,并有多个灯笼和彩旗的蓝图,便于布景。

基于斜坡的景观材料,带有草网,可以在平地和斜坡上的岩石上产卵。

岩石细节上的三平面材料和雪地材料,实现更无缝的过渡
全局雪参数,可以更改雪的级别和坡度。

技术细节
特征:
模块化套件适用于1米长的底座,长度可分为3米和5米。
还有几个独特的资产来填充场景,必要时还被制作成具有粒子效果的蓝图,以便于布景。
绳索和悬挂彩旗的样条网蓝图。
所有的灯光/灯笼蓝图都是用静态灯光和伪造的体积灯光制作的,这种灯光会随着距离的推移而褪色和熄灭。
10个静态网格形式的武器网格。
基于坡度角的自动景观材质,具有三平面和镶嵌功能,所有层都可以绘制。
影响母猪水平/坡度、风向、苔藓口罩平铺、三平面材质的全局参数设置。
几处悬崖、巨石和岩石网。
与景观材料中的草功能相关的地面植物和树叶的集合
火灾、蜡烛火焰、烟雾和灰尘颗粒的粒子效应。
云和雾卡的视觉特效蓝图。
唯一网格数:100
碰撞:是-Maya制造
顶点计数:从200 tris到20k tris,具体取决于网格和大小
LOD:是-在Maya中制作-至少2个LOD,一些岩石/悬崖网格高达6个
物料和物料实例数量:17个主物料,9个物料功能,39个物料实例
纹理数量:113
纹理分辨率:大多数纹理为2k,但较大悬崖网格的4k除外。VFX的最大值为1k,LOD偏差为1组
支持的开发平台:
Windows:是
Mac:没有
文档:upproject目录中的PDF
重要/附加说明:





作者 cg小白兔 发表于 2024-8-16 12:34:37
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