Piles and heaps of generic clutter to detail your scenes. Highly optimized, contains LODs, and easy to use. All base materials are tileable, interchangeable and makes use of parallax occlusion mapping, and dithered opacity with vertex colors to blend in with the ground. You can use these base materials with your custom meshes, or even in a landscape material system too.
Technical Details
Features:
Optimized pile meshes
Tileable base materials
Easy to use
Texture Sizes:
4096x4096 Textures
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count: 8000 to 10000 for small meshes, 12000 to 30000 for medium, and 30000 to 45000 for large meshes.
LODs: 3
Number of Meshes: 23
Number of Materials: 10
Number of Textures: 46
一堆又一堆的普通杂物来详细描述你的场景。高度优化,包含LOD,易于使用。所有基础材质都是可平铺、可互换的,并利用视差遮挡贴图和顶点颜色的抖动不透明度与地面融为一体。您可以将这些基础材质与自定义网格一起使用,甚至也可以在景观材质系统中使用。
技术细节
特征:
优化桩网
瓷砖基材
易于使用
纹理尺寸:
4096x4096纹理
缩放到史诗骨架:是
碰撞:是,自动生成
顶点计数:小网格为8000到10000,中等网格为12000到30000,大网格为30000到45000。
检出限:3
网格数量:23
材料数量:10
纹理数量:46
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