Casino interior is a highly optimized asset for any VR, AR projects, games, mobile games, presentations, animations and more.
Thanks to ideal low-poly models with optimal lightmaps UVs and minimal pixel textures, it can work on any modern mobile devices.
One main texture makes it easy to change the color solution of the entire interior.
技术细节
Demo scene with lightmaps 18x2048(Lightmass)
Number of Meshes: 137
Number of Materials: 1 main meterial, 12 additional
Number of Textures: 1 main texture 512x512, 10 additional (256x256), 10 animation texture(512x512)
Collision: Auto Generated
LODs: No
All objects have two UVs, for lightmap
All brands is fake or abstract
赌场内部是任何VR、AR项目、游戏、手机游戏、演示文稿、动画等的高度优化资产。
得益于具有最佳光照贴图UV和最小像素纹理的理想低多边形模型,它可以在任何现代移动设备上工作。
一个主要的纹理使得更改整个内饰的颜色解决方案变得容易。
技术细节
带有18x2048光照贴图的演示场景(Lightmass)
网格数量:137
材料数量:1种主要材料,12种附加材料
纹理数量:1个主纹理512x512,10个附加纹理(256x256),10个动画纹理(512x512)
碰撞:自动生成
LOD:否
所有对象都有两个UV,用于光照贴图
所有品牌都是假的或抽象的
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