代码插件 World Spawner 1.2 适配UE5.2

Unreal插件信息
插件名称: World Spawner
官网地址: https://www.unrealengine.com/marketplace/en-US/product/world-spawner
版本: 1.2
解压密码:
引擎版本: UE5 
素材类型: 代码插件
















World Spawner contains three main systems with dozens of parameters and integration functions to suit your project:

Fast Population: Allows efficient and fast population of levels with NPCs, loot and items.
Optimization: Sector-based streaming system, customizable LOD system, FOV for actors.
Path and Waypoint: Contains its own movement and avoidance system that guarantees seamless transitions between optimization levels for ground and flying AI. Compatible with Character (Character Movement Component), Pawn (Floating Pawn Movement) or simple actors, all with multiple settings

Features:
Auto and Manual Spawning (Customize the spawning to fit your game's needs)
Collision Detection (Adjustable parameters for surface detection/blocking)
Randomization Settings (Introduce variety with random rotation and location)
Collection Creation (Reuse multiple spawner data setups across different levels)
Optimization Modes (Choose from multiple modes and levels for optimal performance)
Temporary Data Storage (Manage game data like health and states smoothly)
Synchronized Movement (Ensure coordinated movement between levels)
Integration (Work seamlessly with Behavior Trees and Blueprints)
Vertex Animation Support (Create cheap animations for objects and NPCs) This feature doesn't work in multiplayer
Waypoint System (Implement a wander system for movement within defined areas)
Path System (Enable traversal along random-width spline paths)
Tag and Weight System (Control movement priorities with tagged waypoints and paths)


World Spawner 包含三个主要系统,具有数十种参数和集成功能,可满足您的项目需求:

快速填充: 允许高效快速地在关卡中加入 NPC、战利品和物品。
优化: 基于扇区的流媒体系统、可定制的 LOD 系统、演员的 FOV。
路径和航点 包含自己的移动和躲避系统,可确保地面和飞行 AI 在优化关卡之间无缝过渡。与角色(角色移动组件)、棋子(浮动棋子移动)或简单演员兼容,均可进行多种设置

功能
自动和手动产卵(根据游戏需要自定义产卵方式)
碰撞检测(可调整表面检测/阻挡参数)
随机化设置(通过随机旋转和位置引入多样性)
收集创建(在不同关卡中重复使用多个产卵器数据设置)
优化模式(从多种模式和关卡中选择最佳性能)
临时数据存储(顺利管理健康和状态等游戏数据)
同步移动(确保关卡间的协调移动)
集成(与行为树和蓝图无缝协作)
顶点动画支持(为对象和 NPC 创建廉价动画 此功能在多人游戏中不起作用
航点系统(在指定区域内实施移动漫步系统)
路径系统(可沿随机宽度的样条路径进行穿越)
标签和权重系统(控制移动优先级





作者 cg小白兔 发表于 2024-8-20 16:27:44
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