Skeletal Mesh and Static Mesh Appearance Effects controlled by Niagara and Material Instance parameters, including random noise appearance, different directions gradient appearance, using Distance Field control the start position and shape appearance and two simple Morph effects. Wish you like it!
Technical Details
Type of Emitters: GPU
Number of Unique Effects: 8
Number of Materials: 30
Number of Textures: 21
Number of Blueprints: 12
Number of Unique Meshes: 6
Supported Development Platforms:
Windows: Yes